Project 1999

Go Back   Project 1999 > General Community > Off Topic

Closed Thread
 
Thread Tools Display Modes
  #101  
Old 04-03-2011, 05:49 PM
Macken Macken is offline
Banned


Join Date: Mar 2011
Posts: 736
Default

Quote:
Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
It didn't work like that. It's not 100% resistant to magic spells, spells are different.

I was completely freaked out the first time I fought on VZ/TZ. There, it was all root and nuke. That was a losing strategy on live.
No one ever was 100% resistant to root, snare, stun, mez...period. Do not get confused about what i am saying.

Key words "first time I fought on VZ/TZ" meaning that it wasn't like that after the first few months just like every expansion.

"there it was all root and nuke" for the first few months.

"that was a losing stategy on live" and vztz after the first few months.

three words: measure, counter measure

In eq, for every strength there is a weakness, for every measure there is a counter measure. The counter measure to crowd control spells is magic resist. When you "earn" your counter measure you will have some invulnerability to it, but no one EVER was totally invuln from cc spells.

It doesn't matter how confused anyone tries to get themselves. It won't get any clearer than that.
  #102  
Old 04-03-2011, 06:14 PM
Salty Salty is offline
Banned


Join Date: Oct 2009
Location: Portland
Posts: 1,126
Default

When big Salty was strutting with shawl, I was never rooted or stunned at any point.

Only thing you had to worry about with magic based damage was tash. But even then, rocking 220+ with GMR, I'd like to see root even be a viable strat for the entire guild on one person.
  #103  
Old 04-03-2011, 06:15 PM
Salty Salty is offline
Banned


Join Date: Oct 2009
Location: Portland
Posts: 1,126
Default

just sayin
  #104  
Old 04-03-2011, 06:57 PM
Potus Potus is offline
Planar Protector

Potus's Avatar

Join Date: Mar 2011
Posts: 1,783
Default

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]

Expansions at Start


Most P1999 and TZVZ players are probably tired of original expansion with no kunark by now. I would either release Kunark on day one or make it so Kunark opens after Nag, Vox, CT, and Innoruk are dead.
Laffo, you give the server to evils on day one then. Kunark is all evil, free to bluebie it up to 50 with better hunting grounds and loot, and then steamroll Antonica.

Dumb dumb dumb.
  #105  
Old 04-03-2011, 07:27 PM
wehrmacht wehrmacht is offline
Banned


Join Date: Mar 2011
Location: SullonZek
Posts: 532
Send a message via AIM to wehrmacht
Default

Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Laffo, you give the server to evils on day one then. Kunark is all evil, free to bluebie it up to 50 with better hunting grounds and loot, and then steamroll Antonica.

Dumb dumb dumb.

This guy can't be serious. The dungeons and/or zones are controlled by whatever guild shoves 40 people into them. Non-evils can bind in Firiona Vie then go wherever.
  #106  
Old 04-03-2011, 07:31 PM
Foxx Foxx is offline
Banned


Join Date: Mar 2011
Posts: 211
Default

if u dont think whatever team has iksar will have a huge headstart, u are sadly mistaken

they dont have to travel at all to go to newer exp zones, merchants, skills, etc etc.. plus field of bone / kurns tower, by far best exp zones for noobs
  #107  
Old 04-03-2011, 08:35 PM
Potus Potus is offline
Planar Protector

Potus's Avatar

Join Date: Mar 2011
Posts: 1,783
Default

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
This guy can't be serious. The dungeons and/or zones are controlled by whatever guild shoves 40 people into them. Non-evils can bind in Firiona Vie then go wherever.
It's exactly how it was on Sullon Zek. You know what I'm talking about, Fraud, you were in Kunark with all the other iksar leveling up risk-free the first week it came out.
  #108  
Old 04-03-2011, 08:48 PM
wehrmacht wehrmacht is offline
Banned


Join Date: Mar 2011
Location: SullonZek
Posts: 532
Send a message via AIM to wehrmacht
Default

The good and neutral teams are combined for team setup in my original post, there is no reason they would have any significant disadvantage. If anything, they would probably have an advantage depending on what guilds went where.

I tell you what, I'll play non-evil team and all of you delusional people that think evils will have some crazy advantage can go on that team then I'll swim over to kunark and beat you to death with a naked halfling cleric.


Sullon Zek Population
------------------------
August '02

Good: 1485 - 33.2%
Neutral: 1201 - 26.9%
Evil: 1783 - 39.9%
  #109  
Old 04-04-2011, 12:55 AM
Macken Macken is offline
Banned


Join Date: Mar 2011
Posts: 736
Default

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
You're also acting like PvP is town based, like everyone is a UO house fighter or something? You don't need to do anything to guard faction on a Dark vs Light server. All the evils will congregate in places like Grobb, if a good team player wastes his time factioning his way up somehow, it's still just him vs 20x as many evils if he goes into that city. It's still a suicide run.
Rann Flamespinner called and said to tell you that you are clueless.



Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Oh no, an NPC is attacking me. It's totally impossible for me to run to zone line or not be stupid enough to attack someone near a faction NPC.
Rann from SZ called again and asked didn't you hear him the first time.
  #110  
Old 04-04-2011, 01:05 AM
Potus Potus is offline
Planar Protector

Potus's Avatar

Join Date: Mar 2011
Posts: 1,783
Default

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
The good and neutral teams are combined for team setup in my original post, there is no reason they would have any significant disadvantage.
Except for EXP and Loot, kind of big deals in EQ PvP.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:05 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.