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| View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content? | |||
| Yes |
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75 | 42.13% |
| No |
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103 | 57.87% |
| Voters: 178. You may not vote on this poll | |||
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#1
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It's fair because they are the only ones willing to put up with what it takes. It doesn't get any fairer than that. You might mean 'I think it takes too much, and it should be changed so it's easier to do'. That's a different thing...and one that I personally don't think should be done on this server, even though I am very unlikely to be willing/able to do what it takes either.
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The Ancient Ranger
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#2
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I'm not saying the content should be easier. I'm saying the content should be accessable. This isn't a PvP game. If TMO really wanted the competition that they claim to want, they'd be on the Red server where competition is the game. As it stands they are killing mobs they don't need just so that other guilds can't have them.
And to a casual player who wants a trip down memory lane and a chance to see parts of the game they didn't have a chance at the first go around, yes, it is indeed unfair. | ||
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#3
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Quote:
On a personal note, if TMO is really killing stuff they don't need just to deny others, that sucks, but I have exactly zero knowledge of whether they are or not. I can't see why they would at this point. I'm not personally against any change to how end game raiding works, but I think that it would have to be pretty extensive to really make a difference. I think it's got to look pretty much like instancing unless people are willing to put up with enforced rotations.
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The Ancient Ranger
Awake again. | |||
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Last edited by fadetree; 05-08-2012 at 11:22 AM..
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#4
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And that's why, as I mentioned earlier, I abstained from the poll.
Both sides have merit. A classic feel is killing dragons, not training the other guild so you can kill dragons. In my experiences from Live, if another guild was present at a kill, we went and found a new target, not fight for FTE. At the same time, a classic feel is 7 day respawn, not "kill on token summon" when it fits my raid's schedule. This meant we were often beat to server pops by Asian time-zones. Since I feel this server contains an overall more casual playerbase, it would benefit from some form of more casual raid schedule ability. However, since the server's goal is a reproduction of classic, it would benefit from static respawns. Since I can't decide which weighs more heavily, the goal of the server or the wishes of the playerbase, I am a "hung jury" on changing the server. I will agree, however, that the current variance system does not cater to the majority of the server's player base and also is not classic.
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