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  #31  
Old Yesterday, 11:45 AM
Jimjam Jimjam is offline
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Vanilla monk design: rejects worldy belongings, has bad gear options, innate bonuses makes up for this

Velious monk design: embraces raid loot, has best gear options, innate bonuses multiply this.

Insane design shift to give monks what is essentially weightless plate without considering how their innate bonuses raise their baseline and multiply their effectiveness. Just imo. I guess they didn’t design for 15 years of gearing.
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  #32  
Old Yesterday, 12:50 PM
Ennewi Ennewi is offline
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Not to derail further, but I always thought it odd that monks didn't get meditate. Understandable given no mana, but still, it's synonymous with monks IRL.
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  #33  
Old Yesterday, 02:33 PM
Crede Crede is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Vanilla monk design: rejects worldy belongings, has bad gear options, innate bonuses makes up for this

Velious monk design: embraces raid loot, has best gear options, innate bonuses multiply this.

Insane design shift to give monks what is essentially weightless plate without considering how their innate bonuses raise their baseline and multiply their effectiveness. Just imo. I guess they didn’t design for 15 years of gearing.
Giving monks good dps is where they got it wrong. Then deciding to put t staff as a kc trash drop lol. Even well into live my monk was still top 5 raid dps and could tank anything. Just a fundamentally broken class.
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  #34  
Old Yesterday, 02:44 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Not to derail further, but I always thought it odd that monks didn't get meditate. Understandable given no mana, but still, it's synonymous with monks IRL.
I found it odd they could only mend themselves. I thought they were going to be like a paladin - a melee cleric but with different focus (offensive melee and healing spells, vs the paladin’s tanky melee and fight orientated spells like stun / flash of light / root / buffs etc).

For a class focused on self sacrifice/denial they seem really selfish.


My ranger wears gold to hide his double scout bracers.
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  #35  
Old Yesterday, 02:50 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Insane design shift to give monks what is essentially weightless plate without considering how their innate bonuses raise their baseline and multiply their effectiveness. Just imo. I guess they didn’t design for 15 years of gearing.
Making half the loot all/all is where they went wrong imo, feels like botched itemization but then it isn't just TOV because barb leggings lolz.
Last edited by Goregasmic; Yesterday at 02:54 PM..
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  #36  
Old Yesterday, 02:58 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Making half the loot all/all is where they wen't wrong imo, feels like botched itemization but then it isn't just TOV because barb leggings lolz.
In fairness, expansion packs were being released quickly during that time. Realistically speaking most players did not have tons of Kael/ToV loot by the time the next expansion dropped. You were just excited to get raid loot, even if it's objectively not great compared to other Velious raid loot. Balancing loot most players won't get was probably low priority.

The loot wasn't designed around the concept of being in Velious for 10+ years.
Last edited by DeathsSilkyMist; Yesterday at 03:15 PM..
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  #37  
Old Yesterday, 03:28 PM
Ennewi Ennewi is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I found it odd they could only mend themselves. I thought they were going to be like a paladin - a melee cleric but with different focus
Makes sense. Norrath's version of force healing. Maybe more akin to DAoC's friar.

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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
For a class focused on self sacrifice/denial they seem really selfish.
There is bind wound of course, but that's the one exception that comes to mind. With gozz shovel, they can give out bread. Who doesn't like bread?

Ranger fashion is hard. At least fungi is greenish on human male, so it matches decently with most armor sets. OG devs should have included hooded cloaks, but hard ask when there weren't even capes.
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  #38  
Old Yesterday, 06:02 PM
Snaggles Snaggles is offline
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Like all threads, this one veering a bit left, lol.

It’s not all hit efficiency but how how they can take an unlucky streak. In that regard a BiS monk will still be about 1k hps behind a BiS warrior. Casually geared it’s likely closer to 1.5k hps since a warrior goes 100% hps and monks might be mixing in other goals like SVs. Also the fact that monks will be pulling or dps’ing and tanking will be exclusively a knight and warrior role (and more knights if you can pull it off with the CH chain and gear). Also the “off disc” talk is silly…at 60 you have a disc up 3 out of every 7 mins. It’s EQ, not Fortnite, just wait a few minutes.

It’s a progression locked server. Make more alts (I’m leveling a rogue finally). Don’t force people to roll a CH chain on a monk or ranger, please. Some warriors already make our lives difficult.
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