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  #11  
Old Yesterday, 10:36 AM
Crede Crede is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Thanks for the responses everyone, sounds like most of my assumptions were correct. I hadn't considered that deadwood staves could break root, thanks for calling that out. And the lull/fd way to reset a pet sounds super useful.

Playing the necro has been tons of fun. I'm not trying to level super quickly, but rather trying to explore dungeons and camps I haven't seen much of before. Hag tower in unrest was nice, a good mix of being usually smooth sailing combined with the occasional "oh shit" when the middle spawn popped at an akward timer or the outside pather aggroes.

I did Mistmoore CE for a couple levels to see what it's like grouping on a necro and it was fun how different the playstyle is from soloing. We had an amazing group for a while and although I'm not sure whether I was being carried by the rest of the group I sure felt useful. When there wasn't an enchanter I could do passible CC with roots and screaming terror, and then otherwise nuke off excess mana while twitching the cleric whenever he got low. Was also fun just watching a really talented bard chain pull the entire castle.

Recently I've spent most of level 39 charming in Kaesora, and the xp's been good even though a lot of the fights are frustrating. I've been mostly posted up at the safe spot by the library near #6 on the map, sometimes by the two undead rooms on the way down from the spiders to the library. The heals from the wardens are obnoxious, and that little nook has three spawns, including one that's always a ravener, so it's a little annoying to break in. I've only died once down there, though, and that was after two consecutive crit FD failures.

I think I'm going to try the five towers area for a bit with a summoned pet and take it easy, letting it take 50% sometimes. I watched a bit of a video of someone doing that and it seemed real chill. I'm pretty well twinked with tunnel gear plus a z-heart and that's definitely helped a lot.
Warders arent bad. Just always charm them first and let them get smoked. Then when low break charm and nuke will land before they get a heal off. Easy pz. I forget if they actually heal if they are your pet but you can prob sit interrupt them if they do? Been a minute since I charmed in kaes.
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  #12  
Old Yesterday, 11:03 AM
Wayward Wayward is offline
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Join Date: Sep 2015
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Warders arent bad. Just always charm them first and let them get smoked. Then when low break charm and nuke will land before they get a heal off. Easy pz. I forget if they actually heal if they are your pet but you can prob sit interrupt them if they do? Been a minute since I charmed in kaes.
Screaming Terror!

It's a PITA with the warders, but if you pet them -- then before theyre about to die, here's the keypress order. This works wonders with a pre-nerf CoS

1) F1 twice to target pet
2) Break with Circlet of Shadow click
3) Cast Screaming Terror
4) Cast undead Nuke

This is guaranteed to kill them (given they are low enough HP for 1 nuke to do the trick) without them healing.
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  #13  
Old Yesterday, 11:18 AM
Crede Crede is offline
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Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
Screaming Terror!

It's a PITA with the warders, but if you pet them -- then before theyre about to die, here's the keypress order. This works wonders with a pre-nerf CoS

1) F1 twice to target pet
2) Break with Circlet of Shadow click
3) Cast Screaming Terror
4) Cast undead Nuke

This is guaranteed to kill them (given they are low enough HP for 1 nuke to do the trick) without them healing.
Screaming terror shouldn’t be necesssary if you have a pre nerf cos just break at 1% and the nuke will win. The lower level nukes cast fast. I used hungry earth a lot too to finish mobs off.
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  #14  
Old Yesterday, 11:28 AM
Wayward Wayward is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Screaming terror shouldn’t be necesssary if you have a pre nerf cos just break at 1% and the nuke will win. The lower level nukes cast fast. I used hungry earth a lot too to finish mobs off.
Yeah if you get em real low this works, but that's low enough for a double attack to kill them.

The level 39 undead nuke is a longer cast time than Healing and Greater Healing, but will do approx 20% damage to the warders.

The level 29 undead nuke is a longer cast time than Healing and only 0.45s less than Greater Healing, but will do approx 12-15% damage to the warders.

The level 20 undead nuke is only 0.25s less cast time than Healing and much faster than Greater Healing, but will only do approx 8% damage to the warders.

Hungry Earth is faster than Healing and Greater Healing, but will only do approx 3-4% damage to the warder.

I always preferred the safe bet, which worked 100% of the time, which was Screaming Terror and either the 39 nuke for 10% or more HP remaining, and the 29 nuke for less than 10%.

Too many times I've tried to time it so that the pet was like 2% HP and it gets double-attacked and killed.
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  #15  
Old Yesterday, 05:03 PM
Vivitron Vivitron is offline
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Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
I did 39-45 in the area outside of Xalgoz spawn. It's the easiest place to set up, theres a safe spot for AFK / camping. And plenty to keep going if you get a burst of energy and want 0 downtime.

Plus, the Fang will rot from someone camping Xalgoz and you've got half your HS key done.
I did that area too, some big pulls around there but fun. Towards the end of your stay in Kaesora (maybe 43+) you can do Xalgoz itself when you find it open. Some risk to killing him at that level, but doable.
Last edited by Vivitron; Yesterday at 05:06 PM..
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  #16  
Old Yesterday, 05:46 PM
bcbrown bcbrown is online now
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
damn homie i should catch my enchanter up and we can duo charm kaesora $$$
I've been saying that! I can put the necro on ice for a while if you want to catch up, I've got other toons I can play in the meantime.

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Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
I did 39-45 in the area outside of Xalgoz spawn. It's the easiest place to set up, theres a safe spot for AFK / camping. And plenty to keep going if you get a burst of energy and want 0 downtime.
I did a bit of exploring around the upper part of the five towers and it was decidedlly not chill. Too many pathers. I'll go back down to near the Xalgoz spawn. By safe spot do you mean the ramp behind Xalgoz or somewhere else?

Quote:
Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
I always preferred the safe bet, which worked 100% of the time, which was Screaming Terror and either the 39 nuke for 10% or more HP remaining, and the 29 nuke for less than 10%.

Too many times I've tried to time it so that the pet was like 2% HP and it gets double-attacked and killed.
Thanks for the suggestions and for listing all the timing of the nukes. I've only been memming the lvl39 nuke and hadn't been hitting the warder with screaming terror, so that advice should make dealing with them a lot easier. And I found out the hard way that Hungry Earth only works on undead, which sucks when one of the spawns in the corridor to #6 is always a Ravener.

I've only got a post-nerf CoS and a pre-nerf isn't in the budget yet, even though saving the 2-second click for charm breaks would make things much easier. I used a GGR for a while on a druid and it's amazing the difference an instant click makes.
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  #17  
Old Yesterday, 09:10 PM
Crede Crede is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I've been saying that! I can put the necro on ice for a while if you want to catch up, I've got other toons I can play in the meantime.



I did a bit of exploring around the upper part of the five towers and it was decidedlly not chill. Too many pathers. I'll go back down to near the Xalgoz spawn. By safe spot do you mean the ramp behind Xalgoz or somewhere else?



Thanks for the suggestions and for listing all the timing of the nukes. I've only been memming the lvl39 nuke and hadn't been hitting the warder with screaming terror, so that advice should make dealing with them a lot easier. And I found out the hard way that Hungry Earth only works on undead, which sucks when one of the spawns in the corridor to #6 is always a Ravener.

I've only got a post-nerf CoS and a pre-nerf isn't in the budget yet, even though saving the 2-second click for charm breaks would make things much easier. I used a GGR for a while on a druid and it's amazing the difference an instant click makes.
Instant clicky means you can break at 1-2% and get full exp with a nuke. Screaming terror is wasting mana but if you don’t care about that then by all means go for it. At later levels I’d use deflux to finish a mob off and splurt if one mob was winning too much. Also root in slot 1 is ideal as you can gcd reset to chain root mobs when you get to places like com/hs. Hungry earth is actually extremely efficient too I think I kept it up until deflux when mobs just have too much hp.
Last edited by Crede; Yesterday at 09:14 PM..
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  #18  
Old Yesterday, 09:17 PM
DeathsSilkyMist DeathsSilkyMist is online now
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You don't need an instant clicky for full XP breaks at a lower mana cost. As of yet, nobody has proven this actual helps, beyond the placebo effect. It isn't difficult to get a feel for combat and use a non-instant clicky. I have no trouble with non instant clickies.

Pre-nerf CoF's are great, and I suggest SK/Necros get them. But you don't need to wait for that. Post-nerf CoS works fine while you are saving up for pre-nerf.
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  #19  
Old Today, 06:55 AM
Goregasmic Goregasmic is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You don't need an instant clicky for full XP breaks at a lower mana cost. As of yet, nobody has proven this actual helps, beyond the placebo effect. It isn't difficult to get a feel for combat and use a non-instant clicky. I have no trouble with non instant clickies.

Pre-nerf CoF's are great, and I suggest SK/Necros get them. But you don't need to wait for that. Post-nerf CoS works fine while you are saving up for pre-nerf.
Instant charm break is nice to have and it helps a little but absolutely not necessary especially if it comes with a hefty price tag. Wouldn't have traded my GGR while leveling but at 60 I tossed it for the RoST, which I pretty much never leave home without.

I don't play necro but if I recall correctly the main draw of pre-nerf CoS is basically standing up invis from FD. Most people I saw talking about it said it is nice to have but isn't really worth the price tag either.
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  #20  
Old Today, 08:55 AM
kjs86z2 kjs86z2 is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
I don't play necro but if I recall correctly the main draw of pre-nerf CoS is basically standing up invis from FD. Most people I saw talking about it said it is nice to have but isn't really worth the price tag either.
this
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