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Old 07-14-2020, 10:21 AM
xdrcfrx xdrcfrx is offline
Sarnak


Join Date: Nov 2017
Posts: 230
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1: Quakes are fun. the mad chaotic dash to get mobs while the clock is ticking is maybe the most fun to be had on blue. P99 is supposed to be fun, yeah?

2: Quakes are healthy for the server, because they provide a means for guilds that aren't riot to take a stab at targets that are otherwise engaged within seconds-to-minutes on natural respawn. For the folks who tout competition as the be-all end-all of everquest, shouldn't you be in favor of having an environment where people actually feel like competition is possible.

3. Quakes help keep spawns bunched up, and keeps that bunching centered around different times, which is also good because it forces guilds to prioritize targets, which in turn creates opportunity for others. The many weeks where spawns were spread out over all 7 days of the week were awful for nearly everyone.

4. Quakes help keep the timers for certain events, like ring-roll, moving around. Not going to lie - 60 days of ring roll at 3AM eastern was bad; another month with it in the middle of the afternoon is not much better. On this same point, quakes also help prevent drift and the resulting terribleness with these events. Gloradin pop is more than an hour after roll right now, but we can't change the time. A quake would help alleviate this.

5: The rate of quakes seems very low. I know that they switched from a set number per month to a range because people would be camping the quake repop at the end of the month if it was still due. But we've have 1 quake in the last 90 days, and 2 in the last 120. If quakes are meant to simulate server repops that happened back in the day due to patches, maintenance, etc., well - surely those were happening more often than 3 to 4 times a year.
 


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