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Originally Posted by Frug
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First time I've heard this skills based argument. What's the source material?
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This:
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Higher level Magician, Necromancer, and Shadowknight pets now have the ability to dual-wield without being handed weapons. The calculation used to determine whether or not this ability exists takes several things into account, but for the most part 39th level and above summons (higher for the Shadowknight) will have this ability. It is possible that you could get a 'good' 34th level pet that will, or a 'bad' 39th level pet that will not have this ability.
https://wiki.project1999.com/Patch_Notes
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And a post by Gordon, I will try to dig it up again.
Looks like I got my level ranges mixed up too for offhand-double-attack and auto dual wield. Bugger it's hard keeping this all straight sometimes
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Edit: here's the post by Gordon:
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Date : 24/11/2000
Topic : Pet Changes
This came of the official EverQuest message boards.
A while back magician pets were given the ability to wield weapons. This was a workaround for the fact that these pets were unable to duel-wield properly.
After the next patch, pets summoned using necromancer or magician spells of 39th level or higher should duel wield, even without weapons. This will also include the Shadownight pets that are the same as necromancer pets of 39th level or better. So these pets will be duel wielding properly henceforth.
- Alan
Just one clarification, the "auto dual wield" ability is based upon a calculation of both the dual wield skill and the level of the pet. So, it is possible that you could get good summon at 34th that auto dual wields without weapons, or a bad summon at 39th that doesn't.
As a note, no change is being made to their likelihood to dual wield. The change is only going to remove the requirement of handing your pet weapons to get them to dual wield at the higher levels.
- Gordon
http://web.archive.org/web/200104172...h_November.htm
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