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Old 01-19-2016, 01:09 AM
Raev Raev is offline
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Originally Posted by Stonewallx39 [You must be logged in to view images. Log in or Register.]
Are wizards destined to a life of taxi service and soloing or do they start to offer some real value later down the line?
At 60 wizards are a great raiding class; they are critical for mobilization and do a huge amount of damage without being as gear dependent as a monk or rogue. They are also pretty relaxing to play. What sucks is 1-55 (56+ you can do Chardok).
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Old 01-20-2016, 09:25 AM
Daldaen Daldaen is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
At 60 wizards are a great raiding class; they are critical for mobilization and do a huge amount of damage without being as gear dependent as a monk or rogue. They are also pretty relaxing to play. What sucks is 1-55 (56+ you can do Chardok).
Dealing with the people that inhabit Chardok is worse than quadding through 55...

29-54 isn't too terrible once you can quad. You really want to get a Flux Staff quested early and some SoW potions or JBoots to make quadding easy. Quadding though is a lot of downtime medding inbetween. If you have work or chores or a book/movie inbetween pulls that's perfect but if you want to play actively the entire time you're online wizard isn't the best.

Wizard is really a raid class. It's not great if you don't raid. And as with any raid class you need to be level 60 to fully participate.

Bane Nukes, Lure of Ice, Concussion all make wizards fantastic in most fights. There are a few in ToV like Eashen who can't be baned or cold nuked so you're left with Lure of Flame at which point you may just AFK cause 640 DMG for 320 mana is sad.

However on the Lords and Ladies you can nuke for 2000 unresistable each cast. Some fights getting upwards of 20-25k damage assuming you concussion enough and have a deep enough mana pool.
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