![]() |
|
|
|
#1
|
|||
|
Oh, I love these ideas.
Item tax: use inns to log out, and charge a rent to store equipment. If you log out, after an hour(whatever time) you automatically return to last inn you stayed at, and charged a premium. Item degradation: items should deteriorate and become completely broken. But repairable to some extent for awhile. Skill based: instead of levels, use EXP to gain skills. EXP should be spendable on skills/hp. | ||
|
|
|||
|
#2
|
||||
|
Quote:
__________________
The Ancient Ranger
Awake again. | |||
|
|
||||
|
#3
|
|||
|
We came to this server to play EQ...not some custom MMORPG maker. Not a big fan of the custom content idea vs just releasing Luclin/PoP.
Games are hard to make. We should just play the one that was made, not expect a couple of guys to do something better. | ||
|
|
|||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
||||
|
Quote:
EQ reached its highest point of quality with Velious and started to decline with Luclin. That's pretty much what 80% of people state (although many admit PoP was good - I think it was good but way too mudflated, again). As the GMs stated previously, they want P99 to be a museum-quality snapshot of classic EQ up to and including Velious, like it was in 2001, nothing more. I'm more than happy with that. | |||
|
|
||||
|
#6
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|