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Old 01-01-2011, 03:14 PM
Duma Duma is offline
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Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
Well, that's still mitigation. Both are. Doesn't stop being mitigation just because it works a bit differently from how most games do it.



Warriors have significantly more favorable diminishing returns from AC exceeding the soft cap. I believe they gain about 45% of the benefit while knights get 37% or something. That'll start to matter in Kunark and Velious, not so much now because the soft cap is 300 worn AC.
Technically it isn't mitigation because there is still a small chance you can be hit for a certain amount of damage. But that's nitpicking.

Everyone get's the same returns from AC in Classic. Softcaps didn't come around until Luclin.

I'm 99.9% sure that's how dex effects procs. But I don't really care to dig through 1000 pages of decade old Steel Warrior threads to find something to cite from a dev.
  #2  
Old 01-01-2011, 03:36 PM
Estu Estu is offline
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Originally Posted by Duma [You must be logged in to view images. Log in or Register.]
I'm 99.9% sure that's how dex effects procs. But I don't really care to dig through 1000 pages of decade old Steel Warrior threads to find something to cite from a dev.
OK, but I still don't really understand what you're saying. For how many weapons is DEX effective? At what DEX value does it stop making a difference for proc rates?
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  #3  
Old 01-01-2011, 04:51 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
OK, but I still don't really understand what you're saying. For how many weapons is DEX effective? At what DEX value does it stop making a difference for proc rates?
Quote:
Originally Posted by Wandor from The Steel Warrior
For mainhand weapons:
305 DEX - 2.0 ppm
205 DEX - 1.5 ppm
105 DEX - 1.0 ppm

For offhand weapons:
105 DEX = .5 proc/min
205 DEX = .75 proc/min
305 DEX = 1 proc/min
This information reflects the way things worked on live in the PoP era, although consensus on the boards there was that the mechanic had not changed up to that point. Of course, that was on live. I have no guarantee that the eqemu code duplicates this accurately.

Also, there were a small number of weapons (less than 50) that had an additional modifier on them to make them proc more or less than this standard rate. However, none of them were in classic iirc.
  #4  
Old 01-01-2011, 06:22 PM
Duma Duma is offline
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Hmm, I didn't know offhand had a different table for procs than main hand. If anything I thought it would be higher than MH to make up for the fact offhand swings less due to dual wield.

Nice find.
  #5  
Old 01-02-2011, 02:17 AM
Noselacri Noselacri is offline
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Quote:
Technically it isn't mitigation because there is still a small chance you can be hit for a certain amount of damage. But that's nitpicking.
Mitigation is just a word that means lessened severity. There's no rule saying it has to be guaranteed or follow a specific scaling formula or anything. If it's a mechanic whose sole function is to reduce individual instances of damage, it's mitigation. But yeah, it's nitpicking.
  #6  
Old 01-03-2011, 11:40 AM
Folkar Folkar is offline
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Reading through this thread has me excited to start playing P99 and re-roll my old warrior. As for high proc rate weapons, I don't recall any from classic, however a few of them were in Kunark. (Blade of the Black Dragon Eye for example)

As to the warrior vs knight in groups? I think someone hit the nail on the head with the comment of whichever is closest to the group is the best choice. However, a solid group will adjust to either type of tank and be successful.
  #7  
Old 01-04-2011, 07:38 AM
Auchae Auchae is offline
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Quote:
Originally Posted by Duma [You must be logged in to view images. Log in or Register.]
Hmm, I didn't know offhand had a different table for procs than main hand. If anything I thought it would be higher than MH to make up for the fact offhand swings less due to dual wield.

Nice find.
Offhand doesn't swing less than main, though. It runs on delay of weapon just like main. Every time the delay is met on the weapon in offhand, it makes a Dual Wield check. If it's not met, it does nothing (a miss, basically). The higher your DW skill, the higher the chance for it to actually hit when delay is met.

Slower weapons DO proc more often, however. This is true. Does anyone remember Shakerpaging? I know it's a Luclin or PoP era term, but it applies. To make a shakerpaging warrior more efficient, you would duel a fellow shammy and have him slow you to provide a higher proc rate.

Due to misinformation, I would often place slower weapons with high damage in offhand. So, many times the offhand would proc more than mainhand for me.
  #8  
Old 01-03-2011, 12:12 PM
Crone Crone is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
This information reflects the way things worked on live in the PoP era, although consensus on the boards there was that the mechanic had not changed up to that point. Of course, that was on live. I have no guarantee that the eqemu code duplicates this accurately.

Also, there were a small number of weapons (less than 50) that had an additional modifier on them to make them proc more or less than this standard rate. However, none of them were in classic iirc.
Where does a SSoY line up in those proc per minute numbers?

Thanks.
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  #9  
Old 01-03-2011, 08:19 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Crone [You must be logged in to view images. Log in or Register.]
Where does a SSoY line up in those proc per minute numbers?

Thanks.
SSoY had no modifier to the basic proc rate.
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