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  #21  
Old 11-21-2013, 10:32 PM
Tikker Tikker is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Thats a number he made up.
uh, no it's not


it came from 10years of playing a rogue in EQ, in one of the top guilds in all of EQ
  #22  
Old 11-26-2013, 06:00 AM
Silent Silent is offline
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With normal raid buffs, VoG shaman str(capped 255) no dex buffs other then the dex from vog and primal essence. Just a shrunken gobby earring for +atk buff(no bard songs in this parse).

This gamparse doesn't like to show a neat little statistics so this is all I got from a copy paste of its summary. Basically to break it down
overall is 68%.
Piercing is 68.2%
Backstab is 64.1%.
Slashing 68.1%.....393 mobs killed in total, all planar trash and bosses in one. If it were just planar trash or seb mobs I would probably be near the 70% mark but every rogue knows how those boss fights can go
depending on disc pop duelist for instance miss 2x double backstabs and be SOL or get 2x 700+ with almost no misses and all pierce/slashs for 100+ on average. But personally if its a fight longer then 30 seconds
I prefer Deadeye since with VoG you can time it to get 3 backstabs off guaranteeing 3 good hits on top of the melee damage rape.

-vs- Combined: -- DMG: 282984 --
DPS: 42
Pierce: 125645 --
Backstab: 90009 --
Slash: 66661 --
Non-crit rate: 100% --
Attempts: 7359 --
Hits: 4932 --
Missed: 2345 --
Defended: 82 --
Accuracy: 67.8% -- Avg Hit: 57 -- Max hit: 982 -- DMG to PC: 10463

This takes you from all the kunark dragons/bosses non VP including fear, hate, and sky trash. sky djorns/sisters/bees so essentially its mixed in with all the boss fights. I could pull out logs of 10 of each fight parsing and the variance usually isn't much unless I have a bard in my group with epic proc playing atk pwr songs and such then really only my average hit goes up. I sit around 1397 atk pwr with dance of blade.
  #23  
Old 11-28-2013, 05:52 AM
Cecily Cecily is offline
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Quote:
Originally Posted by Tikker [You must be logged in to view images. Log in or Register.]
uh, no it's not


it came from 10years of playing a rogue in EQ, in one of the top guilds in all of EQ
Uh, yes it is. Same background.
  #24  
Old 11-28-2013, 05:54 AM
JayN JayN is offline
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str>ressists>hp for groups/raid imo
  #25  
Old 11-28-2013, 06:17 AM
Cecily Cecily is offline
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183+ str to cap with shaman str end game. 115+ sta minimum after that. Get nice weapons, work on a hp set and a resist set.
  #26  
Old 01-04-2014, 01:14 PM
Droog007 Droog007 is offline
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Here's what I recall from my <insert number here> years playing a rogue on Live:

Max hits (both autoattack and backstab) is a function of weapon damage and level (assuming maxed skills, mods not gonna be an issue here). E.g. a level 60 rogue can hit a 553 backstab with Ragebringer (or other 15 dmg mh pierce) be his strength at 150 or 255.

ATK will trend you upwards toward that max hit. ATK is a composite stat and pretty difficult to reverse engineer, but not all components are created equal. Str adds ATK at 1:1, but its effects are very small compared to "pure" ATK added by buffs like wolf form or Avatar.

Dex does nothing but increase proc rates, and typically as a rogue in a group or raid scenario... procs are bad, mmkay? Maybe it increases skill-up rate for certain skills, but meh.

In Summary: you want levels, weaponry, and ATK for DPS. Str helps ATK on paper, but in reality it's easy to max and may not actually make that much difference. "Pure" ATK from the worn buff on Ragebringer, goblin ear click, etc. es muy importante. HP and resists keep you alive longer, and as we used to say on live: dead rogues DPS like a paladin. Everything else can suck it.
Last edited by Droog007; 01-20-2014 at 04:59 PM.. Reason: dmg not delay ... durp
  #27  
Old 01-04-2014, 01:20 PM
Droog007 Droog007 is offline
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I'm looking forward to Loraen leveling up a rogue and applying powers of scientific observation like he did for enchanters and warriors.

I would love to see some methodically analyzed parsing to support or disprove any of what's been said above...
  #28  
Old 01-04-2014, 01:26 PM
Droog007 Droog007 is offline
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Just remembered what I came here for...

As stated, I'm fairly certain that DEX has no effect on DW/DA rates, but wanted to see if anyone had any [anecdotal or otherwise] evidence to the contrary.
  #29  
Old 01-04-2014, 01:43 PM
Buriedpast Buriedpast is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
STR=ATK=hits.

Yes.
Wrong.

Str based atk is not anywhere near the same as raw atk.

Along the lines of 12% as effective from memory.


Cecily is "special" but gets the core concept on your median damage moving to the right with higher atk, but your DI and MA remaining static.

Strength will affect MA obviously, the formula has been common knowledge for donkeys years.

So to sum:
ATK moves median damage to the right
STR increases DI (by default moving median right a small amount)

Atk from str is 12% as effective as raw attack. Roughly 120str = 10atk from Aura of battle for dps increase on a rogue.
  #30  
Old 01-04-2014, 01:44 PM
Buriedpast Buriedpast is offline
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Quote:
Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
Just remembered what I came here for...

As stated, I'm fairly certain that DEX has no effect on DW/DA rates, but wanted to see if anyone had any [anecdotal or otherwise] evidence to the contrary.
No affect.
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