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  #161  
Old 01-03-2014, 11:00 AM
Elmarnieh Elmarnieh is offline
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Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
I don't even.

Think of the "gear gap" we want to maintain like this: I basically have the #1 or #2 (considering Hasbinbad is an app atm) rogue in our guild. Only pieces of equipment that aren't A) sky B) EC bought from months of plat farming are a Cloak of Piety (a minor upgrade to SBC I had prior to it), Golden Efreeti Vambs (and most every rogue would be wearing Mithril Vambraces over these) and recently a VP offhander that adds tiny amount of parse difference to EoN (and probably will get me killed cuz of goofyass dd proc).

There is no massive gear difference from what you can get doing sky or tunnel ratting. A druid having a leafblower isn't going to make him heal for more or nuke harder, a wizard having a couple mana tick rune clicky isnt going to make or break a raid, most every SK with his disco sword is barely ever meleeing anything. The amount of plat people can make and have made on the server is huge, and everyone and anyone can get a CoF within a month if they have any clue what to go farming.

There hardly exists a vast gear gap that gives us or TMO a sheer Velious advantage. The resist gear people wear is basically the same damned diamond jewelry, only big thing going on with a max VP decked tank and one wearing indicolite is that they might have 300 more hp. TMO isn't going to beat everyone to Zlandicar because their shamans can clicky buff 10 all stats. The gear difference is nearly nonexistant in Kunark, so it's delusional to assume we'd want to block all raiding altogether to maintain something that really isn't there. As far as I can see, TMO was not blocking the dragons because it gives them a gear advantage, it's because it got them applicants and kept the machine going, as such keeping them ready whenever Velious would pop up.

Furthermore, FE IB and TMO are all raiding guilds; if they're not raiding, the people in them are barely online. Acting like the standstill in negotiations and the current serverwide raiding suspension outcome is somehow favorable to us is absolutely ridiculous. This is only going to hurt all of us since people will probably go play Rust or Minecraft or whatever and potentially not log back in when the whole thing gets resolved. If we sit 3-4 months doing nothing but sitting around farming HS or playing snes emulator, our numbers are going down hard.
Which is one character, albeit a potent dps. Wizard epics, mage epics, ranger epics (all major upgrades) are on mobs that are on more or less farm rotation by TMO or FE/IB and secured wholly by them. Druid natureskin click robes and other major upgrades are had only in VP which no other current guild has touched. The saves and stats on PD's helm alone is a massive upgrade for every class.

Although I commend you focusing on the least affected class by top end raid content in order to bolster your presentation it is not an accurate reflection of the raid-wise ability increase that comes from gearing at that tier for as long as you have.
  #162  
Old 01-03-2014, 11:01 AM
radditsu radditsu is offline
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Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
I never made a claim that they did and I am freely aware of their and my own options.

If you don't like the truth that others aren't motivated to act when the person telling them to act is not motivated to do so then you have a problem with basic human psychology.
Not being motivated is not the issue. I am feeling that is more of a principal of the matter. Do you really think banning 100ish accounts, opening VP to be more of a CSR zone, and forcing people to stay out of raid zones is not difficult on the GMs/devs?

They want you to stop being children and act like human beings to each other.
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  #163  
Old 01-03-2014, 11:01 AM
Elmarnieh Elmarnieh is offline
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Originally Posted by Tenlaar [You must be logged in to view images. Log in or Register.]
How can you acknowledge that some (and I think it was actually most) servers had some rotation/play nice agreements between guilds and still insist that "competition" is so much of what EQ was about? Many people, myself included, have posted about our servers doing rotations, honoring FiF, etc. This "competition" that you seem to want was never a part of my classic experience.

I cannot help but feel that you guys are trying to enforce a PvP mindset on a PvE server, instead of trying to make the red server where players who want to compete against other players go.
It was a part of your experience it was simply a part that had a managed agreement. If there was no competition there would have been no impetus to create such a rotation.
  #164  
Old 01-03-2014, 11:06 AM
Nirgon Nirgon is offline
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Told you. The hope is Rogean disbands guilds who do not eventually comply lest the population plummet.
  #165  
Old 01-03-2014, 11:09 AM
Laok Laok is offline
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In no way do I intend this as a bash or slight to the staff. I played on live in 1999 and I played for about 11 years and this server is the most fun I've had in EQ in 10 years or so. Thank you for giving me this game. I have been in exactly the same shoes as you. The team I was a part of kept a dying game alive with new content, expansions, servers, and a community for 10 years, for free, relying on donations to keep our servers going. The thanks, even though not as loud as the grief, always made it worth doing.

A few points. Because of the delay to Velious, we aren't classic and can't ever be classic. I am getting so sick of the 3 word rebuttal, "It's not classic". The economy is screwed, the gear distribution is off, millions of plat to MQ a bard epic? How is that classic?

We have to realize that since Velious is a couple of years late, we haven't been classic for a couple of years, and MAYBE concessions to un-classicness need to be made.
  #166  
Old 01-03-2014, 11:10 AM
Elmarnieh Elmarnieh is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Not being motivated is not the issue. I am feeling that is more of a principal of the matter. Do you really think banning 100ish accounts, opening VP to be more of a CSR zone, and forcing people to stay out of raid zones is not difficult on the GMs/devs?

They want you to stop being children and act like human beings to each other.
If they are willing to take this effort then why are they unwilling to take effort which does not require them to manage so many frustrated people for so long? The mental effort of coding is far less taxing than the non-face-to-face social interaction of many different people who are upset. Of course GM's are not always Dev's so the issue seems to be the GM's wish to do something but the Dev's don't want to impliment it by hard code. Of course this kind of GM and Dev meddling was never a part of live in the first place so the intrusion into player interaction within the existing ruleset breaks the entire purpose of the server.

Your last sentence demonstrates a lack of understanding of how human beings act towards eat other. We are wildly capricious beings capable of great horror and great charity. Within that the average human interaction can likely be best summed up as "tolerate each other so long as we are not inconvienced in doing so". That seems to be a bit below the average interaction on this server (because we are fed, sheltered, and have time and funds enough to play a video game). All in all we are acting far above "acting like human beings towards each other".
  #167  
Old 01-03-2014, 11:12 AM
Brut Brut is offline
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Quote:
Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
Which is one character, albeit a potent dps. Wizard epics, mage epics, ranger epics (all major upgrades) are on mobs that are on more or less farm rotation by TMO or FE/IB and secured wholly by them. Druid natureskin click robes and other major upgrades are had only in VP which no other current guild has touched. The saves and stats on PD's helm alone is a massive upgrade for every class.

Although I commend you focusing on the least affected class by top end raid content in order to bolster your presentation it is not an accurate reflection of the raid-wise ability increase that comes from gearing at that tier for as long as you have.
Ranger epic is a suicide device with slow proc, and ranger is hardly a top dps class to begin with. Wizard epic is a rune click with small mana regen, they can rune themselves without one, plus Gabstik staff is 15 more MR. Think I see 2 mages tops on our raids, so I doubt them having a bigger air pet is going to win us the mob. PD helm is 5 more MR than a tranny crown, every caster is capable of achieving 200+ Int/wis without much effort - one more cast of lure of ice isn't going to quarantee absolute unrivaled tyranny over Velious. The expansion is going to be about coordination and raiding properly, not about blowing a 32k dragon up with your one extra lure cast. Cheal chains wont be done with NS robes that can and have been bought at EC btw. And the first thing every guild should be doing come Velious anyway is farming arena and whatnot for gear upgrades.

You're splitting hairs over 5 items total here as a massive gear advantage that somehow makes blocking off the entire raidscene for months a genious strategic move for the raiding guilds.

EDIT: Btw "more or less farm rotation by TMO or FE/IB and secured wholly by them" is absurd to read, too. FEIB tally of Rile Crowns: 0, NS robes: 0, mage epics: I think 1 earth staff, no idea if anyone even got it or if the guy who did alrdy quit, ranger epics: who cares, wiz epics: as said 3 or 4, think most of them have quit too. If it were as you claim that we want to stop all raiding to secure the monopoly of said items, then why would FEIB exactly be onboard of this?

And do attest the last paragraph of my post: not raiding hurts us more than maintaining any minimal gear advantage could possibly help us.
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Last edited by Brut; 01-03-2014 at 11:29 AM..
  #168  
Old 01-03-2014, 11:14 AM
radditsu radditsu is offline
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Quote:
Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
If they are willing to take this effort then why are they unwilling to take effort which does not require them to manage so many frustrated people for so long? The mental effort of coding is far less taxing than the non-face-to-face social interaction of many different people who are upset. Of course GM's are not always Dev's so the issue seems to be the GM's wish to do something but the Dev's don't want to impliment it by hard code. Of course this kind of GM and Dev meddling was never a part of live in the first place so the intrusion into player interaction within the existing ruleset breaks the entire purpose of the server.

Your last sentence demonstrates a lack of understanding of how human beings act towards eat other. We are wildly capricious beings capable of great horror and great charity. Within that the average human interaction can likely be best summed up as "tolerate each other so long as we are not inconvienced in doing so". That seems to be a bit below the average interaction on this server (because we are fed, sheltered, and have time and funds enough to play a video game). All in all we are acting far above "acting like human beings towards each other".


Emphasis mine, because it is wholly inaccurate.
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  #169  
Old 01-03-2014, 11:20 AM
sedrie.bellamie sedrie.bellamie is offline
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creating new server to ease poppulation is classic

*start a new server just like blue p99
*allow anyone to leave first blue p99 for second blue p99
*allow blue p99 players to leave for red p99
*all these movements as one-time-only

that should drop the player bases to a more reasonable level on each server

asking 7+ guilds to negotiate to a 100% resolution is kinda hard to do
  #170  
Old 01-03-2014, 11:22 AM
drakelord drakelord is offline
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Quote:
Originally Posted by sedrie.bellamie [You must be logged in to view images. Log in or Register.]
creating new server to ease poppulation is classic

*start a new server just like blue p99
*allow anyone to leave first blue p99 for second blue p99
*allow blue p99 players to leave for red p99
*all these movements as one-time-only

that should drop the player bases to a more reasonable level on each server

asking 7+ guilds to negotiate to a 100% resolution is kinda hard to do
Gonna pay the several hundred a month for that extra server?
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