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#401
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I'm reading each post for ideas, just know we all hold a part in this. For clarification FE is their own guild and IB is their own guild.
All things aside at the moment it's taken bda FE IB and TMO in my opinion who have the most say. Sloan has already spoken with what he came up with, all but TMO has experienced the guideline were trying to follow. If any guild has any ideAs please PM me and I'll help make a final post where the public can see all the collected ideas from each guild in one post If you pm me tell me what guild you're from if I don't already know plZ | ||
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#402
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#403
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#404
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TMO, IBFE because they raid together, BDA, Taken, Divinity, Azure Guard, A team, Europa, just off the top of my head. Bob guild hasn't been around long enough.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#405
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You cannot create a system that makes lower tier guilds have equal loot rights as upper tier guilds. TMO as much as i despise them, and IB/FE as much as they are starting to be despised, put in alot more effort to get raid mobs then other guilds. Why should their hard work not be rewarded. Personally the system should be 75-80% competition and only 20-25% rotation/point based/whatever. How bout simplifying it to just no guild can kill more then 40% of raid point tiered system. For example.
PD 40pts x 4 spawn month= 160 points Trak 30pts x 10 spawn= 300 points VS 25 pts x 4 spawn = 100 points CT 25 pts x 4 spawn = 100 points Inny 20 pts x 4 spawn = 100points Gore/Sev/Fay/Tal 20pts x 16 spawns = 320 points VP dragons(not including pd) 20pts x 20spawn= 400 points. Draco 15 pts x 10 spawns = 150points Maestro 15 pts x 10 spawns = 150 points Points would need tweaked for higher end to be alot more points then lower end was just an outline. PD be more like 60 trak more like 50 for example. Total 1880 Average points per month in raid mobs. Any guild can kill combined value up to 1880 x .4 = roughly 750 pts per month. This means if even the top 2 guilds max out theres still 20 percent raid content open to the lower level guilds. The 2 top guilds will be fighting each other on the higher end mobs automatically and not wanting to lock themselves out of a pd or trak, which will free up alot of world content. But asking the top 2 guilds that have busted their ass to leave over 50 percent raid content free now, is ridiculous, there has to be some effort involved. | ||
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Last edited by baramur; 12-28-2013 at 01:24 AM..
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#406
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#407
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#408
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Posted this on another thread, but posting it here as well:
I played on VZ a couple years and anytime something spawned, it was an all out war to get first dibs. After a bunch of friends decided to go blue, i tagged along and it was all about who could get to what mob first and down it. We want classic, that's as classic as you can get. A rotation is no different than raid instances in WoW and earning enough points to down XYZ mob next week is about the most ridiculous thing I have ever heard. You guys wanted classic EQ and everything your arguing is not viable on a blue server. Go PvP if you wanna stop guilds from killing XYZ mob. If that doesn't sound fun, then figure out a different way to compete. My point is, we all quit so many MMO's (for most probably WoW), because they became to easy and felt like a handout. At what point do you stop and realize we might be doing the same thing on P99 if end game competition is removed? Mobs like VS/Trak/CT/VP were always super competitive. Could "higher end guilds" back off of Talendor/Fay/Gore/Etc...that makes sense. But don't take all the competition out of the game or were back to easy mode, which will only keep things fun for so long. If you don't believe me, why aren't you still playing the last 10 MMO's you tried out? We cant love EQ because its hard and then complain its hard down the road...no matter what is making it difficult at the time. Guilds, disagreements with camps, cant get X npc to spawn after camping it 24hrs straight, etc... | ||
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#409
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Don't kill mobs then if that's what makes eq hard or "classic" for you. Most of us want to experience things we did or didn't do on live, and are getting super impeded by the few that think we should be competing 10x harder than we did on live to experinece it.
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Last edited by Troubled; 12-28-2013 at 01:41 AM..
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#410
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killing mobs != killing mobs as much as the neckbeards
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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