Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-21-2010, 11:52 AM
krforrester krforrester is offline
Kobold


Join Date: Jul 2010
Posts: 120
Default

I know the purpose of the server is to keep it as classic as possible, but I would still really like to see pets persist through zoning and logging. I know it was added at some point in EQ live but I don't recall when.

Hey, I can dream can't I?
  #2  
Old 07-21-2010, 12:00 PM
Overcast Overcast is offline
Sarnak

Overcast's Avatar

Join Date: Jun 2010
Location: Cincinnati OH Area
Posts: 375
Default

Quote:
Originally Posted by krforrester [You must be logged in to view images. Log in or Register.]
I know the purpose of the server is to keep it as classic as possible, but I would still really like to see pets persist through zoning and logging. I know it was added at some point in EQ live but I don't recall when.

Hey, I can dream can't I?
It was added not long after Beastlords were in the game. I recall there were some issues with the overall design of the pet and it going 'poof' on zoning.
  #3  
Old 07-21-2010, 02:33 PM
Sarkhan Sarkhan is offline
Fire Giant

Sarkhan's Avatar

Join Date: Jun 2010
Posts: 566
Default

Quote:
Originally Posted by Overcast [You must be logged in to view images. Log in or Register.]
It was added not long after Beastlords were in the game. I recall there were some issues with the overall design of the pet and it going 'poof' on zoning.
I think they added pets zoning after beastlords because originally beastlord's pets were a "skill" and not a spell. They received spells that would lvl up their skill pet or something along those lines... Beastlord's pets were the only pets that did not die during zones, and the masses cried out the unfairness of that and then all pets were able to live through zones. . . There were a few issues with the beastlord "Skill" pets i think and they were changed to be just a normal summoned pet like all other pets. . . I could be wrong on several things here but it was a long time ago and my memory is foggy lol... Doesn't matter, we stopping at velious *cheers*
  #4  
Old 07-22-2010, 05:15 PM
Elissa Elissa is offline
Kobold

Elissa's Avatar

Join Date: Apr 2010
Location: Sacramento, CA
Posts: 181
Default

So I've been hearing a lot about how people making a new character "shouldn't make a mage" because a) there's too many already and b) "mages get hella nerfed in Kunark."

Can anyone please shed some light on how mages get nerfed? I've really been enjoying playing mine as I get up towards mid-level range and I hear it only gets better... but what happens that makes us suck in Kunark? The major pull for mage for ME is the ability (eventually) to effectively solo (or at worst duo) interesting camps/mobs/items. Even now I find it fun to plunk around Najena and kill stuff by myself almost with impunity (unless you bind in a stupid place and get a death cycle [You must be logged in to view images. Log in or Register.]). I'd be sad to find out I won't be able to do that at all anymore once Kunark hits.
  #5  
Old 07-21-2010, 01:56 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by krforrester [You must be logged in to view images. Log in or Register.]
I know the purpose of the server is to keep it as classic as possible, but I would still really like to see pets persist through zoning and logging. I know it was added at some point in EQ live but I don't recall when.

Hey, I can dream can't I?
Certainly you can!

Don't hold your breath though. Since it was not a feature through Velious, it will not see the light of day here.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
  #6  
Old 07-23-2010, 04:51 PM
Vyal Vyal is offline
Sarnak

Vyal's Avatar

Join Date: Mar 2010
Posts: 251
Default

Kraft those numbers are off- way way off just have a cleric cheal any of your earth pets from 1%
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:22 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.