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Old 07-02-2010, 10:08 AM
azxten azxten is offline
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Join Date: May 2010
Posts: 757
Default Glaring inaccuracies

So I've been playing here about a month or so and I just thought I'd start a thread for people to post things that really stand out as different from classic in a game changing way.

For me this has been pets ability to tank. The DPS seems fine except pets could never tank this well in classic. For example, my girlfriend has a 25 mage with fire focus and the fire pet can solo RED con mobs.. literally solo them with no help because it tanks so well and DS eats them up. The DPS of fire pet was the same but it required chain heals practically to keep it up through a fight with a red and that was iffy. I am hopeful the upcoming changes to AC will alter this though.

Another thing is the ability of SK/Paladin to get aggro. Disease cloud was never an instant "I win aggro" button in classic. The slightly off aggro on spells has a major impact on the game overall. This is like a huge nerf to warriors that didn't really exist in classic and also makes the game more boring than it used to be imo. Every group wants an SK/Paladin tank so that aggro is 100% dealt with and that shouldn't exist to the degree it does now.

Anyway, that's all I can really think of but these two things constantly remind me I'm on an emulator because I think to myself, "On this server pets are ridiculously overpowered" or "I forgot that here disease cloud is +1000 aggro".

Overall the experience has been great and pretty close to classic. I just wanted to hear from others what the major differences are in their opinion.

tl;dr I think pets are OP and disease cloud should should be nerfed because they ruin that classic feeling
 


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