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Old 03-19-2013, 04:08 PM
SirAlvarex SirAlvarex is offline
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Join Date: Sep 2010
Posts: 529
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btw, the reason locking FPS could be a solution is that updates are sent to the server as packets. And if EQ is anything like most online games I've dissected from the early 2000's, it sends an update on each "redraw of your screen". If you don't lock the FPS, it is possible that you are sending too many packets to the server, and a few of them get "lost", thus you feel "lag" because only every 3-4 packets actually register on the server.

(this is a guesstimation on how the server-client is working on P99, and is in no way guaranteed to be the way they coded it)
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