Quote:
Originally Posted by Datante
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Hiya Danth,
Aha, if the invigor line and other endurance regen sources are malfunctioning, then the current no-loss situation makes sense.
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Ya. If heal spells were underperforming, it would make sense that players don't lose hitpoints when they're hit. :0
Right now we're getting a free ticket to use 2 handers over 1 handers and shields for the increase in dps (2 handers do more damage than 1 handers, but dual wielding 1 handers does more than 2 handers). A free ticket to dual wield heavy weapons too. Before this "fix", my monk couldn't dual wield 2 cracked staff's without losing stamina. I was looking forward to leveling up so that hand to hand could be used instead (it uses very little stamina) and it would also save me a lot of weight. Now he can dual wield them without losing any. This removes one of the drawbacks of non-h2h skills (bigger stamina use because of heavier weapons). You don't have to do anything for this. It's free. You don't need lots of stamina. You don't need stamina heals. You don't need to switch weapons when stamina is lower. No thinking involved. No strategy. It's all automatic now. Autopilot. This is considered a fix.
I want a real fix. There's no fix right now. Not even a comment in the announcement thread to elaborate. Sloppy.