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#11
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Rangers are usually looked down upon because they are the masters of nothing (well maybe except track) in classic, and even in Kunark and beyond, except for slight perks for archery until AA (which won't come into play here). But they can do a little bit of everything, which is where their strength lies. The problem is it takes a skilled and versatile player to tap into all of that potential. Not going to re-hash what greenshag1979 has already said, because he's spot on. Rangers are the MacGyvers of EQ.
Personally, as a ranger... in my groups, I pull in the mobs and protect the group. Between harmony (outdoors), snare, and rootpark... if I don't bring only a single mob back to the group, I failed. In efficient groups with enough DPS, it's actually more effective for you to chain-pull until the healer can't keep up... run out and grab mobs and rootpark them and do the crowd control for your group and when they're down to the last 1-2 mobs, run out and tag some more. If there is competition for spawns, you are going to tag them first with 200+ range on your bow. If the other group still tries to engage after you tag them, you've got Flame Lick and Snare to lock the mob back on you, unless you're up against another ranger or a knight class. Steady stream of XP, plus you can manage on your own if you fizzle/resist a root or two. Or snare kite if needed in a pinch. Or toss heals to your chanter when your cleric is busy keeping the tank alive. With enough room to operate, if your healer goes down, there's no reason you can't snare/rootpark 3-4 blue-to-yellow-con mobs in your group and give your group enough time to escape.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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