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Old 01-17-2012, 03:22 PM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
yes, because the worst caster class for pvp not being high in the ranking means mages could not land spells, meanwhile druids who have the same resistance rate of fire based nukes managed to do just fine.

sorry, single effect elemental nukes did not give full resists from launch through velious. ever. hence the reason everybody who was actually there agrees on said point.
Actually, two people half assed agreeing with you neither comprises "everyone", nor the complete and total populations of red servers from live EQ. The vague memories which you so adamantly present as reality do not match the actual evidence that remains from the era. You get all loud and absolute and make a half assed comparison, yet make no assessment of the two actual facts that we have.

Sony specifically coded a 50% increase to all debuffs in PvP to account for how easy resists were to stack. Yet you cling to your impression that even in full resist gear, you weren't seeing significant resists. Which holds more weight, 11 year old memories or documented game balance adjustments that were specific to the era?

Even after that buff, PvP is utterly dominated by melees and lure based casters. So much so that paladins and rangers and rogues, in representation, dominate any caster without a lure, and at a time when clickable items would reset spell icons to significantly increase caster dps.

You make a ridiculous comparison between druid nuke and mage nukes when the real reason that druids dominate in pulling coins is that in a melee heavy environment where it is tough to stop and scrub dots, WD was a death sentence. Outside of 6+ sec casting spells, druids and mages nuke for about the same. Char and Scoriae are almost identical quick casting, fire based shocks, yet druids make up 15x the representation while only being used by maybe 40% of the population(over 60% being evil team). Factor in the diverse role a druid plays in a group(healing/snaring) and a druid would cast even fewer offensive spells during the course of a battle than a mage. More nukes cast and fewer coins. That pretty strongly suggests that easy resists rendered these nukes useless and druids remained a good damage class by virtue of an unresistable dot.

I'm sure if you have been playing boxes for the last 10 years you probably can't distinguish what was live and what wasn't.
 


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