#11
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hindsight is 20/20.
That being said, I recall players all giddy about the PoK teleport books because it meant no more looking for a druid/wizzy and no more donations. Same with the potions, and other things that came out. They all seemed like great ideas that solved the things we found annoying in the game, that looking back now we find made the game what it was. Death penalties, EQ2 tried to soften the blow, but in the end as with the games that followed (ie: WoW) lack of death penalty, for lack of a better term, pussified the game. "Just run in and attack, no biggie, we can see what happenes and change tactics with each try". We all got happy when we looted that rare loot from a mob on a raid. We had something that not everyone had. Later games took that away for the most part and made everything obtainable with just a little effort. Maybe they had a rare loot, but the stats of it weren't all that different from what everyone else could obtain. Again. this was stuff many comlained about in EQ, but seeing what it has become you realize there was excitement in those rare loots. EQ did a lot of things right, but at the time, people found certain things annoying or frustrating, and thought it would be better if it was different. Once different was offered, we realized what made EQ the draw that it did. But how do you add content, without destroying the original content. It is a game developers nemesis to have to add to his/her game.
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Fulty - Half Elf Druid
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