Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 11-07-2011, 04:27 PM
Brinkman Brinkman is offline
Sarnak


Join Date: Oct 2010
Posts: 395
Default

Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
You haven't proven anything. I've reread your original post, and it actually seems to be moving away from recharging items to melees using consumables at all.



This is obviously working as intended, and obviously classic. You would completely undermine entire class/race based tradeskills to remove clickables. Alchemy, Make Poison, and Tinkering become worthless if pure melees aren't allowed to use them.
This is absolutly about recharging items, Consumables i have no problem with at all. As they are CONSUMED, and it takes some sort of effort to replenish them. Vendor Recharging these items makes consupmtion of said clicks a non-factor.

I used melees as an EXAMPLE of how broke item recharging is. They are not supposed to have an endless supply of these abilities, and they gain the most from them. Many of these charged items have effects that no tradeskill can make as well.

I will give you this, you are a world class troll. Keep trying to derail my thread, enjoy talking to yourself.

btw you have not answered my question... here it is once again.

What is your OPINION on Item recharging, to you think VI implimented it and intended it to work the way it does ?
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:07 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.