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Old 11-02-2011, 02:24 AM
Treats Treats is offline
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Join Date: Feb 2010
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
The goal of that log was to see if AC and ATK were having a noticeable impact damage output, not to actually figure out what the gains were (hence the small sample). All that it needs to show is that the ranger (or rogue or warrior in the other logs) were getting an increase in damage output from large differences in AC and ATK.

The big thing that I am noticing is that AC and ATK is pretty constant among players (probably due to wearing a bunch of resist gear). I do not remember a whole hell of a lot about AC and ATK numbers from back then. Was this the case and if it was, did the weapon/defensive skills seperate melee classes from casters or was there an underline mechanic in place that made sure melees hit harder than casters?

I guess what I am asking is IF a melee and a caster had the same stats, weapon and skills, would the melee still hit on average harder than the caster?
Yes, defensive skill separated AC on different classes. First you have to understand how AC was actually determined. There are two different values on AC. Mitigation and Avoidance.

Avoidance works the same for all classes. The same numbers are used no matter if you are a Monk or an Enchanter. The only difference is having a HIGHER defensive skill. Here is the formula (T is Agility):

Avoidance = (T from table) + (Defense * 16/9), but never less than 0

Mitigation is a lot different. Melee have a different bonus applied to RAW AC than Casters do. It is also different for spell buffs. Defense skill is also calculated differently. Formula:

Caster Mitigation = (Buffs/3) + (Defense/2) + (Equipment + 1)
Melee Mitigation = (Buffs/4) + (Defense/3) + (Equipment * 4/3)

It is also important to note that there was NO SOFTCAP on AC until after Velious, only the Hardcap.

I made a pretty extensive post here trying to explain how AC should work. This should be able to help you with most of your questions about it. I have to agree that it should be fixed before the PVP server is made live.

http://www.project1999.org/forums/sh...ad.php?t=48312
 


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