Quote:
Originally Posted by cd288
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Nah I believe the devs have said they envisioned that kiting might be a strategy with snare, which was why DoT damage being reduced if not snared was quickly added in the classic era when the devs realized that yes kiting was being used, which was expected, but that people weren't actually using snare to help do it because they could just outrun with SoW etc.
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Makes more sense. I also find it hard to believe they didn't know people would camp the better items. How did they think dungeons would work on a populated server? People would play zonewide musical chair with camps every time the respawn timer is up? I understand they probably had limited testing but that's pretty basic dynamics with non linear/instanced dungeons.