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Old 07-17-2024, 09:27 AM
Vear99 Vear99 is offline
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Join Date: Jul 2024
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
This clearly isn't the case, as Crede mentioned a pocket cleric in a thread thay doesn't explicitly enable or disable them.
A thread about class selection implicitly disables pocket characters because the question has no meaning otherwise. Otherwise the answer is always 'you'll be most effective with a BIS monk, shaman, cleric, enchanter, warrior, rogue, and maybe wizard' like Toxigen's sig. I don't think your overall statements in this thread are bad, but you are so focused on winning every argument that you are churning out some absolutely ridiculous rationalizations and that is why people are getting frustrated and slinging mud at you.

Since the pocket theme is silly, let me say that although I don't think ENC/ENC/CLR ever really needs a 4th wheel, I feel like the only real reason to choose MAG is COH pull shenanigans and when I played COH had been broken here for years. Everything else Shaman does better: more DPS (avatar on both pets alone is +50, especially if you give them big proccing weapons), better pulls (higher HP/AC and breaking rooms with Tigir's), and more help on charm breaks (chloroblast is better than mod rods).

However, if I were picking a 4th I would almost exclusively focus on pulls because you have so much dps and cc anyway. So I think the best is probably Necro or a 2nd cleric (especially HIE) with the dark horse being Wizard who can pull rooms with AE snare and heal themselves with the epic rune. Which I think is pretty much what most people have been saying. If you want to prove them wrong, whip up a group and measure.
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