Pet damage still needs a fix. I just watched my pet hit for lowest damage possible literally every other hit on a blue con mob for the first 75% of the fight. And if it quads, 90% of the time it quads for the lowest damage and 0% ever for high end damage. It's as if this change didn't take into account that pets tend to miss a hell of a lot. So, add up the misses and the low damage from pets, and the resists mobs (even light blues) have to caster spells, and you might as well reroll a new non-pet toon, because your pet class is now pathetic.
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