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#11
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Are you disappointed that the game actually following its own rules? Should the game say,"oh, he only accidentally bound himself in a stupid location, let's not allow those mobs to bindcamp him." Doesn't seem rational to me. Errors of omission are errors just the same as errors of commission. Part of the resonant appeal of EQ is how brutal and unforgiving it is. You treat it with more respect when you play because of that. I didn't give a crap what happened in WoW because I had nice safety rails everywhere I went. I still find EQ more fun despite all the safety rails and Ezmodes WoW installed. I found it difficult not to make progress in WoW, even when I tried not to. Quote:
In your example, they died because they lacked patience (something that is of incredible value in EQ, given how much more of an attention span it requires over WoW or other modern MMOs), and they pay a price in time. That's it. It's not like someone is being harmed or crying over it - there's no reason to have empathy for someone dying in paineel while being bound in Gfay. I'd offer them a port to save them time, but they did not experience something horrible for which I should feel bad for them... Would anyone play monopoly then muse over the lack of empathy of others when you land on boardwalk with an opponent's red hotel? You either enjoy the game for all it is, or you only enjoy it when it's easy...meaning you don't really enjoy it. I can totally understand not enjoying EQ because of how harsh it is. But to try to change its ruleset or ask for empathy about how hard it is, is just silly. Once you eat the cake, you no longer have it. | ||||
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