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#6
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Looks interesting but I can't think of a single example of non-target mulitplayer combat I've found enjoyable (in an MMO setting). They do this ostensibly to make it more skill-based, but I think it's an extremely limiting design decision and it typically pigeonholes combat gameplay really badly into a narrow set of playstyles and behaviors.
Also I suck ass at any kind of FPS gameplay. Bad reflexes and coordination. | ||
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