Yeah. I wasn't talking about bash damage. That's why I brought up race. Interrupting a spell is almost always worth it.
In a full group you're main role would be to tank, most likely. In that regard, the AC helps and bashing makes for less deaths/down time. If you're able to slam/bash the AC vs. extra damage isn't usually worth a shield.
In a duo or small group, you're responsible for more of the damage. Conversely, if that spell lands you have less room for error. Depending on the classes you group with, they might be able to interrupt the spells better; they might not. You want to be as efficient as possible, which usually means you need to adapt as the situation changes.
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