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Old 10-05-2015, 08:48 PM
wts wts is offline
Sarnak

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Join Date: Aug 2012
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The current xp modifier on Red is 150% so during double xp weekend, it was 300%. Over the weekend I was getting 11% for a moss snake at level 1. With 500% xp this would be 18%. I can understand the appeal of making leveling easier so that it stings less when you die and reset to zero, but as someone else mentioned this will play into the hands of zergs, making it easy for them to power level multiple characters so they can throw numbers into a fight and not have to start at zero if they lose.

I think this goes without saying but there shouldn't be a group xp modifier on Discord. The purpose of the group mod is to attract population to an underpopulated server. Discord is a temporary server and doesn't need to attract long term population. Additionally, a group bonus would again favor zergs and put lone wolves at a distinct disadvantage. Lone wolves on Discord are classic. Please don't send them into extinction.

If the xp mod on Discord is 500% and the group bonus were present, a group of six level 1 toons would get about 5% per grass snake compared to 18% for a solo character, but would be able to kill them about six times as fast. So in the time it took a solo player to kill one grass snake and get 18% of a level, a full group could kill six mobs and each member would earn 29% of a level. The comparative survivability of group versus solo should be fairly obvious.

I recommend that Discord launch with something between the current 150% mod on Red and a maximum of the 300% over double exp weekend, with the group bonus removed. One of the features of classic Discord was the excruciating difficulty of advancing your character with the threat of permanent death always present. Trivialize leveling and you make Discord unclassic.
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