Yeah, it's a bit funny 'cuz luclin skeletons have a bunch of animation data that apparently goes unused.
Thinking about pre-luclin skeles though. If the 367 data is pasted over the classic skele data and you don't have the luclin one being loaded, might be able to make all skeletons look like the LDoN one without problems. Might depend how the client detects that the model being loaded is the luclin skele rather than the classic one, though. Might depend on the file it's being loaded from, or they might have different 3-letter identifiers... I'm not sure which file classic skele is loaded from at the moment, I'll have to go look ;p
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