Quite the contrary it wasn't Trammel that "killed" UO. It was PvP... I remember people leaving in droves because there was no forced PvP in EQ. Oh and it was newer and much more exciting, there was that too.
I have tried UO again in 2010 or so, have played for almost an year. And the killer for me was the fact that best and most fun PvE events were happening in PvP facet (Felucca). I welcome PvP as long as it is fully consensual like The Zek servers in EQ, but in UO it is still forced on you many years since Trammel.
PvP in UO is fine its just you build a PvP only character for it to have any kind of success. Being forced to PvP with a PvE character sucks really bad no matter how well-geared you are. Yes I have killed many PKs with my sampire, but in the end it was very frustrating experience to get ganked when you finally cleared all the trash and spawned the final boss.
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