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#33
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Ocean of Tears.
Not particularly 'scary' the way Feerott is, but the sheer realization that a bad pull is death is pretty intense. No zoning out. Even if you ditch and gate, its a long boat ride back, and your spawn may be claimed. Heres a funny/sad story: On my live shaman, I was camping gargs and pulled a 3rd. LoM, I had a SoW and a DMF so I tried to kite them over the water. I ended up saying 'fuckit' and thinking I'd zone out by running. I ran and ran and all of the sudden I start getting hit by the gargs... WTF?!?! a few spams of /loc reveals I'm not moving. Its the zone wall. In a panic, I ended up kiting 3 gargs with an empty mana bar for the whole 14 minutes my SoW lasted, when it ran out, I died just offshore of Sister Isle. | ||
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