Quote:
Originally Posted by guineapig
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I would not put many (if any) starting points into charisma as, unless your only goal is to charm mobs through your career, it would be points wasted.
It's much easier to obtain charisma gear to use on a temporary basis for times when you do want to charm.
Other stats such as dex you will always use. Stamina for example should not be ignored if you plan on soloing a lot because you can't do much of anything when your dead.
Here are some fairly easy to obtain charisma items that can get you +100 or so charisma:
platinum star ruby veil +9
(2X) electrum star ruby ring +14
platinum cat's eye neck. +9
(2X) golden cat's eye bracer. +14
crude stein +15
siryn hair hood +13
Also chanter and shaman buffs can give you anywheer from +20 to +40 charisma and have a decent duration.
I play a chanter and I did not put a single point into charisma (90 charisma without gear/buffs but can get it to 200 with the gear mentioned and a self buff).
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I play a 50 bard. I put all of my points into charisma and would have it no other way. Charisma is hands down the most important stat for me the way I play. An okay bard uses mez to CC in groups, a great bard uses charm. In a group situation you will likely not be wearing your heavy charisma items and the extra charisma points help a lot. Also it depends on your play style. example I soloed from 28 - 50 charm kiting and did it quicker than anyone grouping by far..even with the -40 xp mod. Also some of the items mentioned in this quote can be expensive and not attainable by a first time character.
two thumbs up for all points into charisma.