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Old 07-14-2011, 04:14 AM
Secrets Secrets is offline
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If there's anything that I will agree with in this thread, it's the common hatred for classic that some seem to share.

I don't want to make a classic server, but the majority of people have been very vocal about wanting to play something similar to red99, and not custom stuff. As a custom server developer and supporter of custom servers, this irks me. Nothing creative can come out of EverQuest as a result, it's why I dropped my "Mythical Lands" codebase and started to work on a red classic server, because it'll actually attract people to start playing on it due to it being somewhat like classic.

I actually liked K & B PvP. I wouldn't agree with some systems, classic or not, but I have my own reasons.

The one thing that I hated that came out of K & B was the playerbase whining about dispellable effects acting as WoW-style "cleanse" spells. That put the nail in the coffin at any chance to make a custom PvP server, and even though it was one person whining about it, it sure did make a negative impact on the server. This is why we can't have nice things, I thought the idea was brilliant, it stops what I thought was the main issue with dispell.

About the attraction to my server... I really don't get it. I spent 5 hours on my server preparing it, and about 3 days fixing crash issues, and had a population of about 60 on release. That population will slowly dwindle a bit as people get bored of it/lack of things to do in classic/the half-finished DB boring them/exp rates being too high resulting in there being one pvp level (50), but again, I have made some custom servers and none of them have been that popular on release. That pisses me off. I am sure I am not the only one who feels that way.

I've yet to figure out why. Is there not enough repeatable or expansive content in a custom PvP server? I don't know at this point. Just wanted to put that out there, though.
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