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Old 11-08-2016, 03:22 PM
Lhancelot Lhancelot is offline
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Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
You got an example Lhance of what you are thinking? I can go through and lost the roles of various classes, but probably easier if you can just point out an example of how an exceptional player differentiates themself from a shitty one in a raid encounter? I guess what I am saying is the bar is so damn low, I can't really imagine players being able to fail utterly and collect dkp lol^^
Well I can give simple examples I have seen just to give an idea. I seen necros that sit on raids never offering to twitch, not sure what they doing probably nuking or lifetapping mobs for fun. I seen bards that do nothing while other bards pull and kite raid mobs around. Just basic, simple things a class should do doesn't always get done by all players.

I think the larger the zerg, the more you get deadweight in a raid guild tbh. Nothing against players who like to play a little more "relaxed", but these type of players often are the ones that love to join a zerg raid guild, and collect DKP while doing the bare minimum while a core group does the majority of the work.

The funny thing is, the core group is fine with this, why? Because they also happen to get more pixels than the more relaxed, lazy players do. I suppose this is how it should be.

In my opinion, this DKP system caters equally to deadweight players as well as hardcore pixel fiends. The lazy ones get stuff without having to work for it, and the core players that work hardest and play the most get to have more control over how things operate and run.

Naturally the core players they also can argue that they deserve more stuffs because of the work they put in, and I suppose they are correct.

The problem is, this core group typically keeps the core as is, and any fringe players wanting to get into that core group either have to impress the core with mad skills, or kiss a lot of ass. Usually it's the latter.

I think this kind of setup works for some, while others who find the politics and favoritism of raid guilds distasteful want no part of it. Sadly it seems there's really no wonderful way to divvy up loot, and so with every system there are flaws.
 


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