Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #151  
Old 06-16-2010, 05:50 PM
Raren Raren is offline
Banned


Join Date: Apr 2010
Posts: 36
Default

i think its time for DA and IB to start getting along and working shit out this fucking fighting everyday about every fucking mob is turning into bullshit competition is good but lets all be real people here and work shit out
  #152  
Old 06-16-2010, 06:00 PM
Ihealyou Ihealyou is offline
Sarnak

Ihealyou's Avatar

Join Date: Apr 2010
Location: Cleveland, OH
Posts: 454
Send a message via AIM to Ihealyou
Default

Periods are your friend.
__________________


Uuur - Your favorite Master +1 cleric <LifeAlert>
Rockwell - Your favorite 30 virgin <Aspen and Rockwell>
  #153  
Old 06-16-2010, 06:04 PM
Phallax Phallax is offline
Fire Giant

Phallax's Avatar

Join Date: Apr 2010
Posts: 708
Default

Something needs to be worked out far before Velious to get the variance removed. Because variance will single handly fist fuck all of NoTV and Vulak encounters...Hey look we have Vyemm, Aary and all 3 tripplets all in spawn window, but Vulak is up...Lets take the chance and engage....Oh shit Vyemm spawned! Raid wipe...

Something needs done with the raid situation and it needs done quick so it can work itself out of the next year or so. Kunark wont be so bad, with Trak, VS, Gore, Talendor, PoAir stuff, Epic encounters, chardok royals and VP. There will be lots of encounters to throw around, but issues will still rise up. Once Velious gets around even more raid encounters, and events(10th ring).

But as of right now with only 6 targets on such a long cycle with a vairance window it makes the raiding scene tedious at best. The current raid environment is shit and not fun at all, not even when you get the kill. I for one am happy to get my app "denied" by DA, for numerous other reason, but at least I dont have to worry about officers/members thinking im not "dedicated" for not wasting my sweet ass time sitting around in a zone for 48+ hours till something finally spawns just to have more QQ guild drama shit happen.

For everyone saying this doesnt belong on the forums, the fuck if it doesnt. This effects the entire community that has interests in raiding and the enitre community needs to have input on what the raiding situation should be like, not Tom, Dick, and Harry from Guild A, B, and C.
  #154  
Old 06-16-2010, 06:12 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Dumping spawn variance will increase guild-mob monopolies and doesn't address the issue of camping. The 48h +/- and 24 +/- allow for multiple guilds of all time zones to get a fair shot, but it's actually been abused because of the first to 15 in zone rule; essentially making the 48hour +/- a 10-15minute "get back to your PC" event for the guild that's been in there 3-4 days. Variance also makes sure that these guilds camping a target for 3 days may inevitably miss out on another target (say vox spawned early). Variance isn't a bad idea, it's ultimately which rules it's coupled with that make or break its intended purpose.
  #155  
Old 06-16-2010, 06:22 PM
Phallax Phallax is offline
Fire Giant

Phallax's Avatar

Join Date: Apr 2010
Posts: 708
Default

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Dumping spawn variance will increase guild-mob monopolies and doesn't address the issue of camping. The 48h +/- and 24 +/- allow for multiple guilds of all time zones to get a fair shot, but it's actually been abused because of the first to 15 in zone rule; essentially making the 48hour +/- a 10-15minute "get back to your PC" event for the guild that's been in there 3-4 days. Variance also makes sure that these guilds camping a target for 3 days may inevitably miss out on another target (say vox spawned early). Variance isn't a bad idea, it's ultimately which rules it's coupled with that make or break its intended purpose.
I think variance will destroy the raiding atmosphere in velious. Sure it works now but will fail later. There NEEDs to be some sort of agreement between guilds that doesnt include camping. NToV and VP has to many targets in 1 zone for the current rules to handle correctly.

But Phallax, Velious is years away.

BTW when Variance was introduced to EQlive it was only +/-12 not this 48 bs.

Sure it is, but why wait untill then to refine the raid rules to work with it. A rotation or FFA may not work so well now, but with tons more targets in the future it may work then.
  #156  
Old 06-16-2010, 06:24 PM
Alawen Everywhere Alawen Everywhere is offline
Banned


Join Date: Feb 2010
Posts: 414
Default

Quote:
Originally Posted by Audacious93c [You must be logged in to view images. Log in or Register.]
Im pretty sure you got your point across to everyone in DA and outside of it, Alawen. We're terrible, we camp mobs, we started the long sit, we are not as good as IB, whatever. Its not intended to be a personal attack at you, but your post count versus others in this thread dominates by a wide margin. Id ask that you be the bigger man here and represent your guild better. The same goes for my fellow guild members.
I'm going silent out of personal respect for Daidraco. I've already said my piece.
  #157  
Old 06-16-2010, 06:27 PM
snifs snifs is offline
Kobold

snifs's Avatar

Join Date: Feb 2010
Posts: 104
Default

What if the rule changed from "first 15 in zone claim the mob" to something more like "first 30 in zone claim the mob."

It's quite rare that I see any bosses taken down with 15 members of a guild, aside from maybe Maestro or Phinny.

Obv. the number to claim on certain encounters may be lower (maestro), but if you needed 30 to claim Inny, this would still enforce a mobilization race, and guilds wouldn't be able to camp out in multiple zones. I really don't see DA or IB or any other guild camping bosses with 30 members at a time for 2 days straight, it wouldn't be possible unless they just mass recruited to ensure camping mobs, which i can ensure neither guild would want to do.

Now maybe 30 is too high or too little I don't know. But for every boss kill I've seen for DA and IB, they have had more than 30...aside from a few select bosses.

Now, sure, a guild could drop 30 in PoHate and armor pharm and chill in PoHate for as long as they can hold 30, but I think this would greatly reduce camping and encourage a bit more of mobilization tactics.

thoughts?
__________________
Jaybruce - 58 Druid
Snifs - 60 Shaman
  #158  
Old 06-16-2010, 06:33 PM
astarothel astarothel is offline
Fire Giant

astarothel's Avatar

Join Date: Apr 2010
Posts: 608
Default

Putting numbers on it isn't necessary. You should go with what you think you can succeed with. If you wipe, sucks to be you -- there's plenty of other raid groups probably waiting.
__________________
More famous than Jesus and better dressed than Santa Claus;
wouldn't be seen dead on a cross and have never been caught up a chimney.
So I deserve your money more
  #159  
Old 06-16-2010, 06:33 PM
nicemace nicemace is offline
Sarnak


Join Date: Apr 2010
Posts: 240
Default

basic rotation

-guild has 1 hour to engage,
-only 1 attempt before mob goes FFA to next viable raid party 15 - 20 whatever
-variance stays in (maybe reduced to 12 hour windows or somethig, just so its not same fucking time every week)

timestamp screenshots of mob / track of mob will be start of 1 hour period to engage, dont need to inform whoever is up in rot. if mob isnt taken in that 1 hour, you come in have a party take loot.

this still leaves a lot of room for competition and mobilization fun in the middle of the night and mob stealing (lack of a better term) if rotation guild slacks off.

obviously times can be adjusted for plane clearing mobs. but still keep it as short as possible.

this favors both the competitive guilds and the guilds who just want their shot every now and then.

ps. nice job training yourself in hate ib.
  #160  
Old 06-16-2010, 06:39 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Snifs, I'm afraid it will only cause guilds to mass-recruit even further, if these trends continue.

The downsides to rotation are rather obvious: not enough mobs, too many people, and guilds never quite being content with what they have. Though, Phallax is right in his assertion that it would be a good idea down the road, though by Velious there should already be a clear first, second, third, etc. guild structure so that the #1 guild wouldn't be raiding guild #4's mobs.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:35 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.