#1
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Bash from rear vs. fleeing mob almost never stuns
Always stunned (i.e. 100% when you hit) on live back in the day, and used to work here, why is this broken now?
Also, mobs stun 10%-20% from rear when NOT bashing (i.e. bite, hit, slash, & etc.) which NEVER happened on live.
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crabby old man playing 4000 year old goblin sim
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#2
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Gonna add that I've had mobs bash me from behind, hitting for damage, and not stun which is also incorrect. AND, I have gotten an occasional (5% to 10% chance) stun with a non-bash attack from rear, which never happened in years of play on live (happened a lot here a few years back, but you guys fixed that). Seems attacks from rear are not resolving stun chance correctly at all for player chars or NPCs.
Bash from rear was all a soloing sub-22 Paladin had to slow a runner, I was very reliant on this mechanic back in the day as I enjoyed playing Paladin up from scratch on new servers and did it several times. Pulling from melee range also, wait for mob's initial attack round (which might include a bash) then turn to run with a fair few seconds grace before a stun was possible when mob's secondary attack recycled. This is f'd up now with the screwy random stuns from non-bash attacks.
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crabby old man playing 4000 year old goblin sim
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#3
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In-era post about this just because I was curious:
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Last edited by Dolalin; 05-16-2020 at 03:51 PM..
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#4
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Last edited by Pringles; 05-17-2020 at 02:30 PM..
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#5
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eh, so i'm a crabby old man with a shit memory, but I am getting at best 10% stuns from rear with bash, so it's broken by any measure
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crabby old man playing 4000 year old goblin sim
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#6
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It does seem like the chance to stun from the rear with bash is too low, having been playing a warrior on green.
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