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#11
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![]() There was an interesting bug in the Field of Bone involving that yellow spider that was a slightly rare spawn in the tunnels. Instead of proccing a weak poison, the spell attached to it's attack was instead one that summoned a mid-level mage pet. For the target player.
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#12
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![]() Quote:
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#13
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![]() I personally think the OP has a valid question. While I REALLY hope these bugs are not implemented, there are other *BUGS* the devs have specifically implemented. Lets take for example the Multiquest of JBoots. Is there anyone that can honestly say that multiquesting anything was not a bug? If it was intended to work this way why even make items no drop. Items were made no drop so people would have to get them items themselves to do the quests. The MultiQuest was a bug. This one has been specifically recoded to *break* the current EMU server to allow this *bug* to exist simply because it existed in live and the devs are trying to create a replica as close as they can.
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#14
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![]() As far as the level limit on old world dragons:
That wasn't a bug and there is a set amount of time you will have where there is no level limit, just like it happened on Live. We should have about 2 months: April 17, 2000 Kunark goes live June 22, 2000 Naggy and Vox level 52 cap implemented. | ||
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#15
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![]() Quote:
I'd like to see any actual evidence regarding why MQing is a bug...not just "No drop items exist, therefore MQing is a bug." That's a pretty weak argument. No drop items in general can exist for countless other reasons completely separate from MQing. Edit: Did some quick research. SoE did nerf certain MQs (in like 2003 or thereafter apparently, and none of those were classic quests apparently), but not others. The only thing preventing the devs here from allowing MQing for all quests is the fact that they would have to re-write each quest individually. | |||
Last edited by Messianic; 09-27-2010 at 12:36 PM..
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#16
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That shouldn't be the case in P1999. | |||
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#17
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![]() Quote:
Bad thing about MQs: Allows you to complete quests you have no right in completing (Twinking probably being the big decider). | |||
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#18
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![]() Quote:
And honestly, I don't think anything will change even after the cap is implemented. The guilds that want the drops from Naggy/Vox have plenty of alts that they can keep level 52 if they wanted to. As far as it not being intentional I'm not sure what you mean: Quote:
We are following the natural progression of the classic EQ timeline. The level cap on dragons should be treated no differently then things like Lustrous Russet and Rubicite drop nerfs. | ||||
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#19
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![]() Quote:
That being said I am not saying that Multiquesting shouldn't be here. Nor am I saying I want all the "BUGS" listed by the OP. What I am saying is that he question is valid. Some bugs here ARE being reproduced. To what extent those bugs are being reporduced is the question. | |||
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#20
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![]() Quote:
It proves everything I said, and I doubt the devs will leave the dragons as easy prey for high levels to farm 8-9 times, it doesn't make any sense as to why they'd allow it. There's a difference between leaving in useful gear that doesn't break the game (manastone, rubicite) and stuff that does (moss covered twig, pally epic). Supporting a system that allows higher level characters (level 53+) access to easy raid loot for 2 months is ridiculous. We won't see a repeat of it. | |||
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