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  #141  
Old 01-03-2014, 10:26 AM
Blasted Blasted is offline
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Looks like the break I decided to take a few weeks ago was timed perfectly. Maybe they're secretly holding velious ransom for a raid agreement. Once it's worked out... surprise, NToV!
  #142  
Old 01-03-2014, 10:29 AM
Brut Brut is offline
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Quote:
Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
People are entitled to what their work and effort rewards them.

Still FE is better geared than all but one other guilds. Four wizard epics is 4 wizard epics more than most others, definately 3 better. Therefore it is still in your interest to want to hold on raiding to maintain your position as it doesn't seem likely you would overtake or tie TMO in the time between now and Velious launches. Stragegically speaking the hold is in your best interest.
Looking at the ongoing situation only guild willing to race and compete for the big mobs in Velious would be TMO. Why exactly would we need to maintain some server equipment lockdown to hold down the rest of the guilds then?
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  #143  
Old 01-03-2014, 10:30 AM
manastone22 manastone22 is offline
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All this does is keep Tier 1 guilds with more gear for when Velious is released. This is exactly what they want, they can take a break and there is nothing for them to loose, because no one can take their targets. At the end of the day, the raiding scene is worse now, before guilds could get SOME targets here and there. Now though it might as well be like TMO getting 100% of all targets in the entire game.

Find a Solution and implement it. Removing Planes from the game and being unable to attack raid targets/quest targets doesn't make for a fun game. You will loose a whole new player base of the "Good" guys by doing this. At least before they could farm up and save plats for their quest pieces. Now they will never see epics or other items at all.

At the end of the day, if a guild/players break a rule. It's a lot easier to enforce rules on them than a whole server and every player on the server. Guilds/Players getting suspended for breaking rules is classic. All Tier 1 guilds are doing right now is leveling up more trackers/farmers, gaining in power before Velious is released.
  #144  
Old 01-03-2014, 10:32 AM
Versus Versus is offline
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CSR wants us to share, not create socialism. It's called compromise. Increasing your kills 400% and decreasing others 75% is not compromise.
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  #145  
Old 01-03-2014, 10:33 AM
Elmarnieh Elmarnieh is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Looking at the ongoing situation only guild willing to race and compete for the big mobs in Velious would be TMO. Why exactly would we need to maintain some server equipment lockdown to hold down the rest of the guilds then?
That makes an assumption of your future actions which are contrary to the history of your past actions as a guild which makes your statement non-credible.
  #146  
Old 01-03-2014, 10:33 AM
radditsu radditsu is offline
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Quote:
Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
Blame the BDA/Div/??? for not budging and trying to force rotations and gain 300% of the mobs that they previously got. CSR wants us to share, not create socialism.
oh i blame you. Have fun not killing anything
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  #147  
Old 01-03-2014, 10:34 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Wow, I think this might make close to the top for one of the most self-entitled back-tracking douchebags the server has seen yet.

Someone should explain to him that we aren't a company, we don't get paid, and the only time we have is in addition to full time jobs. Oh and nobody "promised" him anything.
Everything that led to this point was worth it.
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  #148  
Old 01-03-2014, 10:36 AM
sedrie.bellamie sedrie.bellamie is offline
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go away autotune
  #149  
Old 01-03-2014, 10:36 AM
Elmarnieh Elmarnieh is offline
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If you want to stop camp out armies simply impliment a code that when removing the character from being active in the game world it checks a flag in the zone. If that flag is there then if the character is not between certain coordiantes the game resets their coordinates to someplace in the zone. Instant no ability to camp out in some zones in some areas without going back to (wherever is determined to be relatively safe - also likely saves the butts of people during a server crash or LD). Downside is you get a free port to entrance or zone out in these zones if you camp or /q.

Now even camp-out armies have to race to a mob now from entrance. It would force a poopsock to have a raid capable of taking out a mob to be logged in and buffed during window and thats not something I think any group of people is going to want to do for raid mobs.
  #150  
Old 01-03-2014, 10:38 AM
radditsu radditsu is offline
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Quote:
Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
If you want to stop camp out armies simply impliment a code that when removing the character from being active in the game world it checks a flag in the zone. If that flag is there then if the character is not between certain coordiantes the game resets their coordinates to someplace in the zone. Instant no ability to camp out in some zones in some areas without going back to (wherever is determined to be relatively safe - also likely saves the butts of people during a server crash or LD). Downside is you get a free port to entrance or zone out in these zones if you camp or /q.

Now even camp-out armies have to race to a mob now from entrance. It would force a poopsock to have a raid capable of taking out a mob to be logged in and buffed during window and thats not something I think any group of people is going to want to do for raid mobs.
Coding new "things" in the game is not a fix. Devs do not have time or WANT to do so. Figure out something that doesnt require changing existing code.
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