#1
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Toxxulia Forest - Classic Times
One classic aspect p99 launched without was disabling Paineel until the appropriate point in the timeline.
Traditionally, it was released in February 2000. Quote:
So I have some questions about original Tox: Until that patch in February 2000, evil Erudite necromancers spawned in Tox at the heretics hut.. noted by #6 on the map below (thanks steveprutz): [You must be logged in to view images. Log in or Register.] How long after that patch did the Heretic GMs remain in the hut? Where were the evil cleric GMs? According to the oldest modern research (eqmac), the hut is abandoned and ran by abandoned heretic pets. Referencing the old showeq logs, the following npcs were present at the time the logs were captured: Marzus Demsion Norliss Nancer Ubarsti Respelti Yinxia Noderlus Pluxia Vaktus Gorjhin Sorqez Illstara Frillep Plestil Vroce Wrebbin Brist Talrigar Eklorin Maybe more than that, but the above is a list of necromancer gms and shopkeepers around their area. Should these npcs still exist in Kunark? Were they removed in February of 2000? I have no personal recollection of these guys as I didn't explore that area.. ever. If the npcs should still exist at this point, I will add them and their quests. For example, Marzus Demsion has a quest for killing the now derelict Rungupp. http://web.archive.org/web/200010052...t/rungupp.html heretic prophets - missing npcs which should still exist in the zone. I am going to add them, but have no information regarding their appearance. Brief discussion on allakhazam (in 2002) speaks of them being triggered from killing the abandoned heretic pets. This was not the case on eqmac, or I couldn't make it work. http://everquest.allakhazam.com/db/npc.html?id=4994 If anyone has information regarding the above, or about classic Tox in general, your input is requested. Thanks. | |||
#2
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Classic (real classic) definitely had a "Necromancer Hut" out there in Toxx that I recall using before the hole. I don't have too many specifics because I only made 1 Erudite Necro ever during that timeline. It had the guild masters and spell vendors.
Where was the erudite necro starting location at that time? Good question, I do not remember. Were the evil clerics in there too? No idea, only remember robed NPCs. | ||
#3
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Research on pre-Paineel Odus is scant. It's like Splitpaw 1.0... probably lost in the ether.
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Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | ||
#4
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WERE there evil erudite clerics/SKs before the Paineel patch?
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Escapegoat / Pharmakos / Madriax
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#5
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Quote:
By default, necros WERE NOT KOS to Erudin guards. Dubious, one faction hit away from threatening. Erudite shadow knights and evil clerics were not introduced until Paineel.
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-Glasken, coming out of retirement for Green99
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Last edited by Glasken; 09-04-2013 at 02:11 AM..
Reason: grammar
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#6
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/wave Zhraath
Quote:
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Escapegoat / Pharmakos / Madriax
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#7
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Now that you mention it yes, I do remember the Erudite SK addition. Ah... takes me back.
Make sure this is an optional patch so its classic? JK lol. | ||
#9
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I distinctly remember Erudite SKs being added with Paineel, but not Erudite clerics... interesting.
I think it's very likely they (evil ones) were also added with Paineel, along with the ability of them to worship CT. If that's not the case then they probably just were not KoS to their guildmasters. Relatively certain there were no heretic cleric GMs. | ||
Last edited by koros; 09-04-2013 at 03:43 PM..
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#10
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IIRC it was clerics and shadowknights w/ Paineel.
The only evil option an Erudite could be at launch was Necro. | ||
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