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  #1  
Old 12-09-2014, 08:40 AM
sumguy sumguy is offline
Aviak


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Default Armor Class

can anyone verify if armor class matters in project 1999 yet?
  #2  
Old 12-09-2014, 08:44 AM
SamwiseRed SamwiseRed is offline
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yes, i was messing with it last night. it wasn't as big of a difference as I would have thought but it was noticeable for sure.
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  #3  
Old 12-09-2014, 10:55 AM
captnamazing captnamazing is offline
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Quote:
Originally Posted by sumguy [You must be logged in to view images. Log in or Register.]
can anyone verify if armor class matters in project 1999 yet?
From what i know, without neckbearding out a long parse or w/e, AC matters up to 1k AC, and then stops being better. Hence it is more common for people to HP/STA stack once they hit 1k
  #4  
Old 12-09-2014, 01:30 PM
sumguy sumguy is offline
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Ok good to know that that. My armor class is hanging around 1k right now.
  #5  
Old 12-09-2014, 01:52 PM
Grombar Grombar is offline
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doesn't the "soft cap" on AC raise to about 1200 or 1500 (been along time) during the velious era, or at least velious mobs though?

I seam to remember tanks pretty much getting to the cap then swapping out gear for hps because the value of AC over the soft cap was much less.
  #6  
Old 12-09-2014, 04:09 PM
iruinedyourday iruinedyourday is offline
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Is this classic, or just a limitation of our [server stuff programmer text here]
  #7  
Old 12-10-2014, 02:06 AM
sumguy sumguy is offline
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input from an actual dev would be appreciated.
  #8  
Old 12-10-2014, 03:05 AM
Herod Herod is offline
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There are AC hardcaps in place up until Luclin. In Kunark era, the hardcap is 1k and in Velious it moves up to 1250 for the hardcap. Once you've reached that threshold, then it is better to stack resists/hps.

Scavenge!
  #9  
Old 12-10-2014, 05:57 AM
Clark Clark is offline
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Quote:
Originally Posted by Herod [You must be logged in to view images. Log in or Register.]
There are AC hardcaps in place up until Luclin. In Kunark era, the hardcap is 1k and in Velious it moves up to 1250 for the hardcap. Once you've reached that threshold, then it is better to stack resists/hps.
  #10  
Old 12-10-2014, 07:57 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Herod [You must be logged in to view images. Log in or Register.]
There are AC hardcaps in place up until Luclin. In Kunark era, the hardcap is 1k and in Velious it moves up to 1250 for the hardcap. Once you've reached that threshold, then it is better to stack resists/hps.

Scavenge!
That's classic, I'm sure the AC system on this server actually just soft caps.

I think a developer commented it was easier to get something close to a classic end result by using the wrong mechanics than reverse engineering the correct ones as it would require retuning all mobs ATK values, etc.
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