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#2
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Any debuff on you?
H
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Haynar <Millennial Snowflake Utopia>
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#3
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yeah but even that should have only taken me to like 90-100ish
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#4
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Your feet adhere to the ground
(Insert melee zerg connecting for 1 second) You have been slain Not gud for pvpz Having to wear max MR gear in every slot to have a hope of resisting root :/ Coming from a guild with lots of members, stuff like this prevents any hope of a smaller force winning | ||
#5
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well I guess it may have just been an insanely bad run of luck but yeah felt weird heh
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#6
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Malo + Tash is what 84 MR? Mod is 1.5 or 2 for PvP. So 126 or 168.
Brace yourself for roots, snares and stuns friends. Classic is here. Need item loot and removal of global OOC/yellow text next.
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#7
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Quote:
The ~140 marker for direct damage spells is amazing tho, its very classic and I believe quite a technical hurdle. I expected some issues to creep through because we're all only human and can only test so much [You must be logged in to view images. Log in or Register.]. Having this cap/threshold system is a humongous win for the pvp resist code and some trade offs / analysis after the fact are expected with such a huge change and hopefully tweaks will be considered. Rather than just take my word or anyone else's for it, I hope Haynar takes a stroll over to observe some mass PvP with the root changes. Root->Splat is real. Abilities in WoW like frost nova had log cooldowns, instant use counters like pvp trinkets to instantly remove for a reason. Imagine of the pvp trinket had a 3 second cast in WoW how fast people would die to a RMP style lock down comp. High end arena for CC/lock down comps was basically run them out of instant removes/escapes then burst someone down. Having a fast cast 30 second movement disable is bad. I understand there are dispels and pumice, but if you root a rogue he isn't going to be able to pumice himself because he has no channeling skill. Yes he could call for a dispel so someone else can do that, but odds are he is dead as doornail before that dispel lands. I also gotta reiterate and can't stress enough that this kills any hope of small elite crews being able to use their skill to win in pvp fights. | |||
Last edited by Nirgon; 12-03-2014 at 11:44 AM..
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#8
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i wonder if you left the bonus for tash at +200% as it was before?
right now it's simply WAAAAAY too powerful +50% would be good but even +100% is insane. it's going to be rootspam once again in big fights also, roots are still landing like crazy even at 100 MR without any debuffs | ||
Last edited by Colgate; 12-03-2014 at 11:30 AM..
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#9
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Quote:
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Quote:
Wipe it clean. | ||||
#10
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I will remove all debuff bonuses for CC spells. No skill in rooting someone.
H
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Haynar <Millennial Snowflake Utopia>
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