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#1
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Zoning PvP spells (dots)
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If a PC zones a PC casted dot, it will ramp up to PvE damage. If the PC dies to this dot, he takes 0% experience loss (pvp), gets a 6 minute rez timer (pvp), and no yellow text (pve). Damage changes to PvE Death registered as PvP No penalty for PvE or PvP Is there a way to add the memory post-zone of where the detrimental effect came from? Can dot classes be creditted for their kills? It seems half the logic is there already since the game knows the player loaded with a detrimental "ghost spell". | |||
#2
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I just track that dot was player cast. I can fix it going to PvE dmg. Credit for kill would require me to track actual char thru world server. I dont know how to do this. I can look into it though. Would be cool to see credit for kill even after they zoned.
H
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Haynar <Millennial Snowflake Utopia>
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#3
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#4
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This should be a non-issue many times, because zoning *should* make you lose all buffs and debuffs if you zone a low HP: http://www.project1999.com/forums/sh...d.php?t=150044
Like it was in classic.
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#5
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I can ask again later. But for now, its not going to change. H
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Haynar <Millennial Snowflake Utopia>
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#6
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#7
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Will do that and the suicide by removing HP items too. H
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Haynar <Millennial Snowflake Utopia>
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#8
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Suicide by removing an item with more hp than u have left = coded
Removing all buffs and effects zoning on low hp = coded PvP dots maintaing reduced PvP damage after zoning = coded Whew.
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Haynar <Millennial Snowflake Utopia>
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#9
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Nice. The buff removal should only function if you zone with less HP than your items provide in raw HP. IE if you only have two 55 HP rings, the buffs/debuffs only get removed if you have less than 110 HP. I'm assuming you did it this way but to make sure it is working classic I thought I'd mention it.
Classic fixes abound though!
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#10
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Yep. Using your HP check against HP from worn items for buff wiping.
H
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Haynar <Millennial Snowflake Utopia>
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