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Old 08-17-2010, 09:31 AM
Nokio Nokio is offline
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http://gucomics.com/comic/?cdate=20100816
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Old 08-17-2010, 10:30 AM
FatMagic FatMagic is offline
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LOL so true [You must be logged in to view images. Log in or Register.]
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Old 08-17-2010, 10:37 AM
UrsusMajor UrsusMajor is offline
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6hrs hahaha!

One of the most unhardcore things about WoW raiding is if you wipe it takes you what, 5 minutes to get back and everyone rebuffed?
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Old 08-17-2010, 10:46 AM
hedbonker hedbonker is offline
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That's great!

So - Wonder how sleeper will get handled here once Velious goes live...
  #5  
Old 08-17-2010, 12:05 PM
Reiker Reiker is offline
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I was reading about the new WoW expansion. Apparently the devs think the raiding game has been too hard and want to make all the Cataclysm raids (3-6 or however many mobs in the instance) completable in under an hour or two.

Should just turn all the raid mobs into chests imo.
  #6  
Old 08-17-2010, 12:14 PM
Itchybottom Itchybottom is offline
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People keep bashing WoW (I'm not a big fan either), but I'd like to see all of the haters make their own guild in WoW from scratch and succeed at a technical raid encounter like Kel'Thuzad or C'Thun at the original gear/content level. The hardest thing in EQ Velious is probably Avatar of War (Vulak isn't that bad, and Kerafyrm has no loot table.) Which can be compared to basically Golemagg in difficulty.
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Old 08-17-2010, 12:19 PM
Overcast Overcast is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
People keep bashing WoW (I'm not a big fan either), but I'd like to see all of the haters make their own guild in WoW from scratch and succeed at a technical raid encounter like Kel'Thuzad or C'Thun at the original gear/content level. The hardest thing in EQ Velious is probably Avatar of War (Vulak isn't that bad, and Kerafyrm has no loot table.) Which can be compared to basically Golemagg in difficulty.
But it's just a question of talking enough people with a high enough gear score into your guild so you can just steamroll it all while mages tank because they start spamming spells to make sure the DPS meter's high enough to keep them in the guild, right?

Not bashing - but WoW's all about DPS, Gear Score, blah - it's a game of numbers. Even PvP - arena ratings... etc..

Get to level 80 in 3 weeks then spend 3 years getting gear. Wasn't for me... [You must be logged in to view images. Log in or Register.]

Sadly... I liked a lot of the lore, mechanics in some ways, the world itself was fine, the classes too. But I never, ever had a desire to play the level 80 numbers game. I wasn't even interested in getting to 80 so much. It's not that I couldn't by any means, my son took over my 56 Pally and took a DK to 80. I eventually leveled a Rogue up to 62 or something, but just couldn't keep an interest in it for some reason, even though I did like the PVP to a point.
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  #8  
Old 08-17-2010, 12:29 PM
Itchybottom Itchybottom is offline
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Quote:
Originally Posted by Overcast [You must be logged in to view images. Log in or Register.]
Not bashing - but WoW's all about DPS, Gear Score, blah - it's a game of numbers. Even PvP - arena ratings... etc..
That's any MMO though. Everything in EverQuest (and World of Warcraft) is simply get better gear, tank, and spank. Fail? Get more numbers. That's just the way these games are designed. It wasn't until PoP that EverQuest became a pain in the ass raid-wise.
  #9  
Old 08-17-2010, 12:32 PM
Overcast Overcast is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
That's any MMO though. Everything in EverQuest (and World of Warcraft) is simply get better gear, tank, and spank. Fail? Get more numbers. That's just the way these games are designed. It wasn't until PoP that EverQuest became a pain in the ass raid-wise.
You're right... I guess maybe it's more the WoW community that has such a 'focus' on it more than anything, whereas EQLive - not so much..

After PoP it did become more like that though.

EQ was best when it didn't give you half the numbers. That made it a lot more interesting. There's too much focus on 'this number does this and that' - in general.

There should be questions like: which is better, STA or AGI? With both being viable. The 'cookie-cutterness' of many games just drives me mad.
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  #10  
Old 08-17-2010, 12:49 PM
Messianic Messianic is offline
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I'll dissent and argue that WoW created more viable play styles through talent trees and specs than any previous mmo, hands down. It was even to the point where there really wasn't a "single PvP spec" for most classes - if you've ever tried to take an Arathi Basin flag from a defensive spec warrior, you know what I mean. The different specs actually created very different playstyles and classes.

In EQ, a rogue is a rogue, a warrior is a warrior, a wizard is a wizard, and so on. In WoW, one of the first things I immediately determined when facing someone in PvP was their spec. That told me everything about the tools they had available, weaknesses, strengths, etc. In some cases it meant I needed to avoid that person altogether because their spec was so well-suited against my class/spec, but if they were a different spec, I would wipe the floor with them. See Shadow spec Priests in Vanilla.

WoW did go down the mudflation route, where entire swaths of the game in terms of gear become irrelevant....but I think Blizz has been pretty intelligent for the most part, despite major blunders.


WoW still had better solo PvP play (at least in BC and before) than any other game I have ever played, and was the most involving game in that respect, of all time. Going like 50-0 in Alterac Valley as a Hunter, or 33-3 as a rogue in Arathi Basin were some of the best gaming times i've ever experienced, especially because my gear was garbage.

I enjoyed PvE on EQ far more, however, and thoroughly enjoy the relative difficulty of EQ. Plus the fact that p1999 is free =)
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