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#1
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Discussion: PvP Deaths (Item/Coin/XP Loot/Gain)
We are leaning towards a server with no item or coin loot, however there will be an XP Loss on PvP Deaths. We are open to discussion on this.
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Last edited by Rogean; 08-21-2011 at 07:19 PM..
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#2
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I feel it should be strictly coin loot, anything else usually harms the server. Whether it be people quitting out of pure frustration, or people bind camping someone for some "XP".
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#3
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Coin/XP Loot/Gain <--YES
Item <--NO | ||
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#4
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coin loot
the best eqemu servers used coin loot, item loot is fun, but empirically fails on eq emulator servers. | ||
Last edited by Naikon; 08-21-2011 at 07:42 PM..
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#5
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coin loot is cool.
I'd like item loot cause I enjoyed leveling 1-50 in No drop gear. XP loss is a little extreme and may lead to potential griefing. | ||
Last edited by Misto; 08-21-2011 at 07:41 PM..
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#6
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Quote:
LOL what gear was no drop in classic?Beside high end | |||
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#7
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coin loot: yes. it's just a fun thing and no one cries himself to sleep over 200 plat.
item loot: no. too harsh. causes too much QQ, encourages naked bind rushing casters, backstabbing groupmates, etc. just promotes an atmosphere too harsh for most ppl to have fun. they want to wear their prized gear, not covet it in the safety of their pouch exp loss: hrm. we'd have to see how that works out.... definitely grief potential. i'd say exp loss at level 50 (or eventually 60) for sure every time you die. but for lower levels trying to come up, maybe have some kind of limit. like only half a level's worth of exp loss per level or something. and no exp loss if you're naked, in your bind zone, and you haven't cast a spell/attacked anybody yet | ||
Last edited by Pudge; 08-21-2011 at 07:48 PM..
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#8
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Coin loot - yes.
Item loot - No. Doesn't work. Exp Loss - No. For 1-49, item loot would probably deter less people than exp loss. Realistically, there's little potential for rezzes. Yellow Text is encouraging/discouraging enough. Exp Gain - No. seems exploitable. | ||
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#9
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I feel like item loot and exp-loss would encourage more douchebaggery
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#10
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One thing to remember, this isn't LIVE, this is Free Shard EQ so you make it too rough people have no reason to stay. I have played on nothing but PvP servers in every game I have ever played in so I have been around. Item loot was a BLAST but in the end most people ended up hating it. XP loss will end up promoting hard core griefing which will also runn people off, just make it coin loot. The corpse run plus coin loot will be enough to make it worth it.
If the server is more guild vs guild, that in itself will maintain the population strickly from the unity of guilds fighting other guilds. There needs to be a honor system among the players, allow corpse runs as long as there announced in ooc or whatever, enforce loot and scoot aka LnS and make it there needs to be an hour before the person can return to the zone. It may sound funny or even dumb to some but having a code of honor among the players themselves that is ENFORCED by the players will go a long way in maintaining the stability of the server. | ||
Last edited by Damaja; 09-09-2011 at 07:48 AM..
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