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#1
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A Majority Vote
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Monk of Bregan D'Aerth
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#2
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Good post chest. id sign it.
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#3
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Out of all those signatures only one actually means anything. Let's wait on Breaken before we get too hasty?
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#4
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Majority rule will do wonders for the raid scene on p99. I'm happy for all my p99 pals that are sticking it out. They'll finally get access to legit top end content once they vote for a full rotation.
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Monk of Bregan D'Aerth
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#5
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I found that Majority Vote thing to be interesting. My thought was changes like this would need to be unanimous for them to go into effect.
But if all that's required for change to happen is a majority vote, CSG/FAV/Rustle could vote for 100% of all mobs rotated and A/A would vote against and lose the majority. Regarding this post though, I think they're falling short when thinking of a good start line. A better start line would be the Central Pillar in the Four-way. You must be standing on top of it. It provides all the same benefits: Extremely easy to see who is standing on top of the pillar/column and who is on the base floor No door No Ogre blocking No one gets AEd by mobs cause no one kills here It favors guilds making different mobs priorities The last one I think is a big deal. A casual guild may only be interested in some WToV mobs. When you're using the central pillar you would be able to place all your racers on the west end of it. While A/A would have theirs focused on the East or North ends for NToV and Dozekar. Giving a more casual guild a little leg up, because the neckbeards will be splitting their efforts between Norh and East when Doze is in Window, with no one on the west end. You'd just need to agree to only kill mobs within the wing they spawn, so that trains don't kill people in the four way. Which whether you agree to this or not, it is an inevitability with Nilbog removing bind points and Haynar adding lazy aggro. May as well get used to it being a requirement to kill mobs within their wing.
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#6
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#7
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#8
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hello i'm cucumbers
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#9
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