|
#1
|
|||
|
Why do guilds use DKP?
Serious question? Wouldn’t it be more fun/exciting/fair to continue to use the /random function the game provides vs a player made point system? This is one of the turn off o have with joining a raiding guild. It’s already stressful enough trying to land targets and not get into a lawyerquest situation, why add a complex currency system to add to the stress? I get the concept of dkp...ppl in the guild who track or do other unseen assistance to the guild should get some sort of incentive vs a casual who shows up for one raid a month, but shouldn’t we seriously reconsider the use of dkp and it’s function?
__________________
*Blue Server* Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) *PQ* Kelliam Shadowscale (57 Iksar Necromancer) | ||
|
#2
|
|||
|
Serious question? Wouldn’t it be more fun/exciting/fair to continue to use the currency system that the game provides vs using /random? This is one of the turn off o have with joining a casual guild. It’s already stressful enough trying to land targets and not get into a lawyerquest situation, why add a complex /random system to add to the stress? I get the concept of /random...a casual who shows up for one raid a month should get more incentive than ppl in the guild who farm plat but shouldn’t we seriously reconsider the use of /random and it's function? Why not just have the person who wants the loot give money to the guild?
| ||
|
#4
|
|||
|
DKP isn't complex. Time you spent doing things is quantified into a currency, and you buy things with that currency.
How is a /roll more fair/fun? I don't get that.
__________________
Wulfgur <Vanquish>
| ||
|
#5
|
|||
|
Random favors those with the worst gear. And people will roll whether they need it or not.
DKP isn't perfect but it's way better than random or loot council
__________________
Nexii Vanadis | Nexii's Erotic Adventures
| ||
|
#6
|
|||
|
Guilds are a scam
| ||
|
#7
|
|||
|
Fundamentally the primary purpose is those types of guilds want to motivate people to do stuff they'd otherwise not want to do. Secondary reason is because a lot of higher-end players see their own guildmates as their enemies in their quest for pixels and want a predictable system that directly pays them for their work rather than trusting random rolls to average out over time. Since this type of currency immediately becomes worthless as soon as a player deguilds, it also provides a guild huge leverage in terms of manipulating members who don't want to lose their perceived investment.
I join no such guild and immediately disband from any which converts to such a system. Video games are supposed to be for fun, not a crappy long-hours job that pays worthless company scrip. Danth | ||
|
#8
|
||||
|
Quote:
The argument about DKP warping the control and guild environment is a valid one. Loot council is even worse in this respect. Allowing everyone to roll on all their alts isn't really fair to players invested in a main either. Some kind of system to prioritize mains or pick your preferred items would be good in lieu of DKP.
__________________
Nexii Vanadis | Nexii's Erotic Adventures
| |||
|
#9
|
||||
|
Quote:
If the raid scene had a fraction of the popluation or multiple times more content then im sure youd see less emphasis on dkp systems. There are multiple guilds that use DKP to dole out SS quest armor while conversely its so much more common and available in other guilds that it goes to random. | |||
|
#10
|
|||
|
long time raider in guild: grinds out and always shows up on time and excellent performance
new player who just joined guild yesterday: no experience and a newb >cool item drops >hey guys lets random instead of DKP new player gets it >ez clap | ||
|
|
|