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#1
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How does the tracking window work?
I've always wondered about the specifics of the tracking skill and how it works.
What determines the order of mobs listed in the tracking window? Their relative proximity to you, or how long they've been alive? Or neither? Or both? Why do mobs disappear in real time from the tracking window when killed, but it doesn't update with new mobs that spawn or new mobs that you've come into the proximity of without having to wait and actually use the skill again to refresh it? Other than skill = diameter of trackable area, it's still a big mystery to me. Yes I'm trying to kill quillmane. | ||
#2
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1. Depends on class. Rangers can sort by distance, level, spawn order (default), maybe something else? Everyone else is default. 2. The tracking window is actively tracking everything in the area (radius) you "pinged" when you used the skill. It only updates with new spawns (or new area) when you re-use the skill. At least, that's my understanding of: https://wiki.project1999.com/Skill_Tracking -Mcoy | |||
#3
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Also why can you continue to get tracking updates on a target you began tracking even if you've moved way outside of your trackable range, as long as you don't re-engage the tracking skill? You can get tracking updates every tick all day long even as the target moves in and out of your range. I mean I know there's tons of stuff in original eq that is crappily designed, but the tracking skill just seems like such a simple thing to implement coding wise. | |||
#4
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We already know because of cheat programs that the client is already aware of all the spawns in the zone at all times, so it wasn't like they didn't have the information available -- it was a design decision. | |||
#5
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It's a semi-static list once you refresh, and if you have it set to normal, the newest spawned mobs are at the top. Mobs will drop off if killed, but new mobs won't be added until you refresh your track.
I keep mine bound to my turn key. For range, at max track you can get targets 2325 loc away from you (so if you were at 0,0 of a zone, anything from 2325,2325 to -2325,-2325 would be visible). you cannot track the entire range of where the quill triggers can pop from one static spot in SK. your best bet is to stand on the top of the hill between SP and KFC, refresh 10 seconds before a potential spawn, then refresh when it could spawn, and if you don't see anything new, run east.
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Toons: Boommaster 60 Wiz/Tinkermaster 57 Mag/Taxican 60 Dru/Toofunk 60 Bard/Mada 60 Enc/Myskatonic 58 Shm/Rosecutter 60 Rog/Owna 52 Cle//Nyalarthotep 56 Nec/Torgon 57 Warrior
Guild:Good Guys Discord:Boommaster/Tinkermaster#9869 | ||
#6
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
#7
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so baler, here's how it works
you open track window and the mobs that appear are alive in the zone there's your answer the higher your track, the more mobs in the window maybe use your brain next time or go read the wiki more religiously | ||
#8
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I read guides like "pick the elephant that spawns after 6 seconds" and I try it and i have no idea
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