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  #1  
Old 01-05-2011, 12:36 PM
Asher Asher is offline
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Default Clinging Darkness

There was another thread on snare that was supposedly resolved but whatever was done to resolve the problem didn't resolve it for this spell. On Live, Clinging Darkness (Regent Symbol of Innoruuk clicky) stopped mobs from running.

IIRC, lower level mobs that didnt have that many HP still ran but moved very slow. Definitely by the time I was XPing at level 30 the mobs were stopped in their tracks at low health.

I don't know if this helps and I assume you already have access to this but here is the link to lucy:

http://lucy.allakhazam.com/spell.html?id=344

Asher
  #2  
Old 01-06-2011, 09:43 AM
skorge skorge is offline
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Yea, you are right. I think, however, on emu servers, snare works differently or something...hell, on Shards of Dalaya they fixed this by not allowing any mobs in the entire game to run, lol. Took awhile to get used to.
  #3  
Old 01-06-2011, 03:07 PM
Asher Asher is offline
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Whatever it is it really blows.

Any chance we could change the clicky to a basic snare then or perhaps increase the slowed movement or whatever it takes to get the thing to function?

I was hoping to be able to solo dungeons in Kunark but without snare it will be rough.
  #4  
Old 01-17-2011, 03:18 PM
Asher Asher is offline
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This got knocked back to page 4.

Possible quick fix is to just increase snare %'d on the spell. I know mobs run faster on this server and that is most likely the reason this spell doesn't function as it should.

Any chance there will be a fix?

Asher
  #5  
Old 01-18-2011, 03:21 PM
Uthgaard Uthgaard is offline
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Clinging darkness is an especially low snare percentage spell that is especially weak when you first get it. It will get tolerable with level and further spells in the line.
  #6  
Old 01-18-2011, 07:44 PM
Asher Asher is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Clinging darkness is an especially low snare percentage spell that is especially weak when you first get it. It will get tolerable with level and further spells in the line.
This is great for necros and SKs but for those of us who use the Regent Symbol of Innoruuk we are shit out of luck.

On Live clinging darkness stopped mobs in their tracks. They didn't move. Here they still move even though I am level 49. I am not sure which snare %'d stops mobs from moving but since mobs here move faster than mobs on live the % would probably need to be higher to stop them from moving.

I assume solving the mob movement speed problem is much more difficult so a quicker fix would be to increase the %'d to the point where mobs will stop moving when this spell is cast on them.

Regent symbol of Innoruuk was one of the best clickies for TRL and HUM Inny worshipping priests. Currently it is a PoS 36 second DoT for 5 a tick.

If we could just increase the snare to stop mobs from moving for the duration of the spell you would make many clerics and shaman happy. [You must be logged in to view images. Log in or Register.]

If you need any additional information or proof about this spell stopping mobs on live let me know and I will try and dig up whatever you need.

Asher
Last edited by Asher; 01-19-2011 at 01:50 PM..
  #7  
Old 01-18-2011, 11:47 PM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by Asher [You must be logged in to view images. Log in or Register.]
Regent symbol of Innoruuk was one of the best clickies for TRL and HUM Inny worshipping priests. Currently it is a PoS 36 DoT for 5 a tick.
Quote:
Clinging Darkness
DoT for 30 Hit Points (HP) in 6 ticks
Decrease Movement between 24% (L4) to 30% (L10)


--------------------------------------------------------------------------------
Classes: Shd (L15), Nec (L4)

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: All

--------------------------------------------------------------------------------
Resistance Check: Magic + 25

--------------------------------------------------------------------------------
Mana Required: 20
Spell Duration: 6 ticks (36 seconds)
Duration Formula: 1
Casting Time: 1.75 seconds
Spell Recovery: 2.50 seconds
Recast Delay: 4.0 seconds

--------------------------------------------------------------------------------
Spell cast on you: You are in the grip of darkness.
Spell cast on someone: Soandso is surrounded by darkness.
Spell fades: You darkness fades.
This spell is exactly as it was in classic.


Quote:
Engulfing Darkness
DoT for 110 Hit Points (HP) in 10 ticks
Decrease Movement by 40% (L12)
Quote:
Dooming Darkness
DoT for 300 Hit Points (HP) in 15 ticks
Decrease Movement between 49% (L29) to 65% (L60)
Quote:
Devouring Darkness
DoT for 1605 Hit Points (HP) in 15 ticks
Decrease Movement between 69% (L59) to 70% (L60)
Better snares come with better spells. If the dinky level 4 spell was the be-all-end-all of snaring, there wouldnt have been much point in having scaled movement modification on later spells, or other classes spells.
Last edited by Uthgaard; 01-18-2011 at 11:50 PM..
  #8  
Old 01-19-2011, 02:32 PM
cvinion cvinion is offline
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Went to the wayback machine for this one.....

link - http://web.archive.org/web/200012130...uide_Necro.htm

Quote


Engulfing Darkness: An excellent upgrade to your Clinging Darkness spell. Same slowing effect as Clinging Darkness, but the damage-over-time aspect is considerably improved. It does about 100pts of damage over a 50-60 second span of time. At 12th level its expensive and you'll want to keep Clinging Darkness memorized for those times when all you want is a snare effect to prevent monsters from running. It cost 60 mana to cast (as opposed to 20 for Clinging).

And a timestamp of Last Updated 08/20/99 for great measure!

I know its not fact because its just written by someone in 99 when alot of mechanics were mysteries, but I feel this is a very solid quote from the #1 necro guide on Alla's at the time.

I also understand that the game mechanics on mobspeed are different, but I believe that because that this is a fundamental game mechanic to do with a specific item then maybe this one darkness line should be adjusted, and maybe all the others re evaluated to see if they need adjusted too.

But as far as Clinging darkness making the mob stop I believe this is concrete evidence that it does in fact make the mob stop at low HP.
  #9  
Old 01-19-2011, 07:54 PM
maegi maegi is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
This spell is exactly as it was in classic.








Better snares come with better spells. If the dinky level 4 spell was the be-all-end-all of snaring, there wouldnt have been much point in having scaled movement modification on later spells, or other classes spells.
And yet Snare a level 1 druid spell with no upgrades ever does the desired effect or did on live no matter how high level characters would get, you'd always find Snare on a druids spell memmed bar, especially in aggro happy dungeon environments. To not stop a mob in it's tracks with clinging or snare is not Classic in any shape or form.
  #10  
Old 01-20-2011, 03:46 AM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by maegi [You must be logged in to view images. Log in or Register.]
And yet Snare a level 1 druid spell with no upgrades ever does the desired effect or did on live no matter how high level characters would get, you'd always find Snare on a druids spell memmed bar, especially in aggro happy dungeon environments. To not stop a mob in it's tracks with clinging or snare is not Classic in any shape or form.
Clearly you've taken the time to research what you said.

Because, you know, snare doesnt also scale with level [Decrease Movement by 41% (L1) to 55% (L15)], and druids dont get ensnare at level 29 or anything.

This is getting retarded.
Last edited by Uthgaard; 01-20-2011 at 03:53 AM..
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