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Old 11-20-2011, 12:00 PM
bigups43 bigups43 is offline
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Default Enchanter CHA

SO is charisma a chanters main stat on this server, or is it int? Does cha affect the duration of charm, mez, soothe etc?

Ive heard from more than a few people that it doesnt, would like to know before I sink money into cha gear.
  #2  
Old 11-20-2011, 12:15 PM
Vondra Vondra is offline
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ENC mez is fixed duration based on the level of the spell, if it lands, it lands.

CHA will make your mez land more consistently (this is the main reason to raise CHA for enchanters imo)

Charm is random duration and if CHA affects it it is hard to tell, CHA does allow charm to land more consistently.

lull/pacify etc checks against your CHA when determining whether you pull agro if the spells are resisted. I don't think it affects whether the spells succeed or fail.


With high CHA and a blue mob, it is rare for Charm and Mez to be resisted unless the mob has particularly high MR (Especially charm)
  #3  
Old 11-20-2011, 12:36 PM
bigups43 bigups43 is offline
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so I should focus on INT, and less on CHA?
  #4  
Old 11-20-2011, 01:03 PM
Splorf22 Splorf22 is offline
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I would say you want your starting charisma to be less than your starting intelligence but not massively so. My gnome has 133 int and 75 CHA, and I wish I'd put about 10 more points into charisma.
  #5  
Old 11-20-2011, 02:49 PM
Vondra Vondra is offline
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Quote:
Originally Posted by bigups43 [You must be logged in to view images. Log in or Register.]
so I should focus on INT, and less on CHA?
No.

In my time from 1-60, even though I'm very well funded, I never had anywhere near 200 int and maintained very high CHA and HPs instead (cuz you're gonna be getting hit plenty, give healers that little extra leeway to keep you alive) As long as you have a mana pool that works for you, you have enough int.

ENC mana use tends to be fairly constant once your group has the area settled. At that point, your max mana rarely plays into things. Of course, your mana regens at the same rate regardless of your stats, and you're always in a group with an enchanter with clarity...since that's you. Your primary focus is on survivability. CHA gives you that through having your mez work reliably (and to a lesser extent, making sure your charm attempts are successful), HPs give you that through letting you taking the errant hits you're sure to take (So stuff like a hooded black cloak and the 5 AC +55 HP plat wedding rings are useful anytime)



Primary: CHA
Secondary: HPs
Tertiary: Mana (Whether through +int or +mana items)

This is for single group 6 man content. What value you place on these things will differ in raid situations and you can adjust accordingly later on if you want. There's resist gear to consider too, though again that doesn't really play into things much when you're doing a standard exp grind.
Last edited by Vondra; 11-20-2011 at 02:58 PM..
  #6  
Old 11-20-2011, 02:51 PM
Yinikren Yinikren is offline
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I charm kite with ~ 145 cha, buffed, more would be a waste. CHA slightly affects the initial chance of resistance for mez and charm spells. It does not affect the duration of charm once it actually lands.
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  #7  
Old 11-20-2011, 03:25 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
I charm kite with ~ 145 cha, buffed, more would be a waste. CHA slightly affects the initial chance of resistance for mez and charm spells. It does not affect the duration of charm once it actually lands.
Yes it does
  #8  
Old 11-20-2011, 04:28 PM
Werlop Werlop is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
Yes it does
It has some impact on duration; it's mostly noticeable when you try to charm things at or above your level (which is pretty rare). Otherwise, level and the mob's MR are much more significant.
It also has a massive impact on whether or not the spell lands. With around or over 200 cha, charm is simply NEVER resisted but a mob that is not immune to magic. It's actually a reliable way of crowd controlling certain mobs that are difficult to mez.

The chance for mez to land is supposed to be heavily impacted by cha. I have not confirmed that it is on p99.

Lull is massively affected by cha. If you are naked, lull will have a critical fail (gain aggro) pretty often. With 200+ cha, it almost never does. At level 55+, I was able to use lull to split fairly large exp camps and usually I'd average 1 critical fail every few hours, which comes out to 1 over several hundred casts.
  #9  
Old 11-21-2011, 12:03 AM
Rilen Rilen is offline
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I stopped using cha gear to charm after the nerf. I just buff and use my normal set up, which is around 190ish cha anyways I guess. Either way before 190 would mean terrible charms in the 50-60 scope of things, now it doesn't seem to make a difference that I can tell.

It does however seriously affect calm, with 255cha you can basically go anywhere you want uninhibited as an ench.

I think it should have a more noticeable affect across the board, but meh. As is it's mostly worthless and would recommend probably getting cha where you can (on items with int/mana/hp) and not worry about it otherwise. Probably 160ish would be enough to charm and do your business to 50.
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  #10  
Old 11-21-2011, 01:02 AM
HawkMasterson1999 HawkMasterson1999 is offline
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Often times when charm decides to break over and over again I discover that my cha buff has dropped without me noticing. I rebuff cha and the charm sticks for near full duration once again. So I would say yes, charisma does effect charm duration. I don't run out of mana anyway so I don't worry my int too much.
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