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  #1  
Old 01-12-2012, 04:36 PM
Silikten Silikten is offline
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Default Resists

Time to take another look at them [You must be logged in to view images. Log in or Register.]. Very, very, few partial resists with even 100 in the respective category. Even lvl 25 mobs landing MR based spells on 140mr characters.
  #2  
Old 01-12-2012, 04:37 PM
fiegi fiegi is offline
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Partially resisting anything other then magic nukes is a myth, like bigfoot.

Resist system was a complete and utter fail.
  #3  
Old 01-12-2012, 04:41 PM
Silikten Silikten is offline
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constructive posts!
  #4  
Old 01-12-2012, 04:59 PM
Darwoth Darwoth is offline
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just like classic around 100 is where you start to notice a difference, it then scales more quickly in effectiveness every 25 or so points.
  #5  
Old 01-12-2012, 05:00 PM
Kringe Kringe is offline
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I concur and have posted/addressed this many times.... Still being rooted right off with 156mr myself.... (Call it a fluke, or whatever but its happened quite a few times)...

As chuck said... ALL other resists are still off, getting anyting other than MR at the moment is pointless.
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  #6  
Old 01-12-2012, 05:06 PM
Silikten Silikten is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
just like classic around 100 is where you start to notice a difference, it then scales more quickly in effectiveness every 25 or so points.
I would get full resists with 60+ in any category. So I'm not sure what game you were playing. Also, at 80+ MR I was immune to flash/stuns. 120+MR nearly immune to root/snare.
  #7  
Old 01-12-2012, 05:08 PM
Darwoth Darwoth is offline
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nuke damage resists are fine between 115 - 130 in cold or fire i get a good number of partials as it was in beta, and at 150 you are mitigating a large portion of the damage with partials being the norm. the retards clamoring about getting fulls at x level of resistance either have not tested them, are biased or are ignorant to how the resistance formula for this server works, higher partial mitigation combined with small chance to hit for full regardless of resistance level.

the only thing that isnt working properly vs how it was tested 2 months ago is numerous necro and shaman dots having no icon and whirl + bard stun being bugged and stunlocking someone even after it wears off.
  #8  
Old 01-12-2012, 05:10 PM
Darwoth Darwoth is offline
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Quote:
Originally Posted by Silikten [You must be logged in to view images. Log in or Register.]
I would get full resists with 60+ in any category. So I'm not sure what game you were playing. Also, at 80+ MR I was immune to flash/stuns. 120+MR nearly immune to root/snare.
im not talking about mr, your post blanketly addressed "resists" nukes included.

everybody already knows mr is half as effective as it was on live, and everyone knows after the previous several months argueing against it that it is a waste of time as null wants stuns/roots/snares to be viable for some reason or other.
  #9  
Old 01-12-2012, 08:52 PM
Silikten Silikten is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
im not talking about mr, your post blanketly addressed "resists" nukes included.

everybody already knows mr is half as effective as it was on live, and everyone knows after the previous several months argueing against it that it is a waste of time as null wants stuns/roots/snares to be viable for some reason or other.
Good Read. Yes. Resists! I referred to having 60+ in any category and being able to full resist a nuke. I have never, ever, fully resisted a nuke here.

And Whirl is working as intended. If you knew the spell you would realize after you spin, consistently, you will be "dizzy" and not be able to cast.
  #10  
Old 01-12-2012, 09:09 PM
Hear_My_Sermon Hear_My_Sermon is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
nuke damage resists are fine between 115 - 130 in cold or fire i get a good number of partials as it was in beta, and at 150 you are mitigating a large portion of the damage with partials being the norm. the retards clamoring about getting fulls at x level of resistance either have not tested them, are biased or are ignorant to how the resistance formula for this server works, higher partial mitigation combined with small chance to hit for full regardless of resistance level.

the only thing that isnt working properly vs how it was tested 2 months ago is numerous necro and shaman dots having no icon and whirl + bard stun being bugged and stunlocking someone even after it wears off.
this is completely false, still eat full at 200+ fr and rarely (if ever?) mitigate past 50%
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