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#2
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![]() Partially resisting anything other then magic nukes is a myth, like bigfoot.
Resist system was a complete and utter fail. | ||
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#3
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![]() constructive posts!
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#4
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![]() just like classic around 100 is where you start to notice a difference, it then scales more quickly in effectiveness every 25 or so points.
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#5
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![]() I concur and have posted/addressed this many times.... Still being rooted right off with 156mr myself.... (Call it a fluke, or whatever but its happened quite a few times)...
As chuck said... ALL other resists are still off, getting anyting other than MR at the moment is pointless.
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#6
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#7
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![]() nuke damage resists are fine between 115 - 130 in cold or fire i get a good number of partials as it was in beta, and at 150 you are mitigating a large portion of the damage with partials being the norm. the retards clamoring about getting fulls at x level of resistance either have not tested them, are biased or are ignorant to how the resistance formula for this server works, higher partial mitigation combined with small chance to hit for full regardless of resistance level.
the only thing that isnt working properly vs how it was tested 2 months ago is numerous necro and shaman dots having no icon and whirl + bard stun being bugged and stunlocking someone even after it wears off. | ||
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#8
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everybody already knows mr is half as effective as it was on live, and everyone knows after the previous several months argueing against it that it is a waste of time as null wants stuns/roots/snares to be viable for some reason or other. | |||
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#9
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And Whirl is working as intended. If you knew the spell you would realize after you spin, consistently, you will be "dizzy" and not be able to cast. | |||
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#10
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